1,877 Commits over 1,157 Days - 0.07cph!
Updated TENN-15 prefab / controller
Added TENN forehand & backhand anims
Added TENN avatar mask & blend hit test controller
TENN run north meta update
Updated TENN blendHitController & avatar mask
Updated TENN anim controller
made clouds a lot better, added new cloud elements, working on city scape
TENN is now playable but missing serve
Showing hit positions for TENN
removed test material, updated max file and scene
Added ball position check for default swing - plays backhand when ball is on the correct side
TENN15 now has own shot distance check
Fixed Run->Hit state machine
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
resaved cloud_city_building texture
unwrapping spaceship model
Added TENN serve, serve walk anims & clip data
Updated TENN controller - added serve, serve walk
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
Court controller can enable / disable fog and fog color
textured spaceship_01, exported to cloud city unity scene and animated
Started work on IK solution to adjust hit height
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
removed meshes materials folder
added test_court max, to test gameplay modes on, working on test court texturing
Added TENN forehand & backhand dive anims
Updated TENN forehand / backhand_stretch anims to stretch further
Added Trainer forehand upper body only anim
Updated Trainer upperbody forehand test
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
Blending run and hit animation experimentation
Slight IK look at changes
Added Trainer forehand run outro test anim
Added some code to support run->hit transitions. Shelved for the moment
Fixed translation in dive
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
added and animated sewer hole vent for sewer hole environment/test court
Added hit points in Dives for TENN and added states to controller
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
Ref images of expressions for Alex.
added crumbling platform court and water_jet court to test_scene, exported to unity
Added TENN forehand volleys
Added meta files for TENN anims, added volleys to controller