1,877 Commits over 1,157 Days - 0.07cph!
Mavis flying run north/south & ready
checked in emissive material
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
Mavis - flying forehand stand
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
Tweaked hit times for Igor
Rebuilt Mavis prefab
Fixed anim metas
Moved some 3rd part assets
Deleted china court stuff
Re-exported Mavis character & anim set with updated hierarchy
Fixed lava court collision
Fixed Owl intro
AI can now perform passing shots
Added owl death state, special anim, special effect, intro
Added court image to frontend and randomised first court
Updated collision on all courts
added updated ground stones to unity temple court
added dylan's new special effects to project
Fix for double bounce prediction
Standard ball modifier now handles the bounce
Switched back to Igor in game scene
WIP on court collision - Added zones to swamp court
added stone floor to temple court and grass
Updated Owl Prefab
Fixed masks
Re-exported Owl character & anim set with updated hierarchy
Started collision change
Removed old shot selection method
adding floor stones to temple court.
Added rig test anims for Owl
Added Elvis portrait anim + meta
Changed HUD offset
Updated configs
Updated owl controller
Added metas for TENN face anims
Deleted Ape_ready_face meta
Added Elvis portrait anims
Updated Elvis portrait lose anim
Fixed issue with Igor blendshapes snapping on intro, removed old anims
Updated Owl serve walk loops
added stone floor to greybox temple court
Updated shot compression values
Owl temp forehand / backhand
Updated Owl character select camera prefab
added new lava_court style collision to all existing courts
Added owl run cycle to controller
Unlocked Owl, Added serve and serve walk
TENN - 15 portrait anims
Elvis lose portrait anim
Added owl to character select
Switched off lava mover, removed unused object
repositioned lava court to be centred to 0. added new collision meshes to lava court
Added combo meter for rallies