1,877 Commits over 1,157 Days - 0.07cph!
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
Broadcast shot data instead of buttons
Passing ball ID to networked player
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites
Added paddle rackets. Unticked import materials from models.
Broadcast hit reach
Prep for sending rules state
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
Now sends a ready state so server can't serve until other player is in game
added animated koinobori kites to test court. starting incense burner
Added automatic mode for lobby
added dylan's new effects, added fish and new grass to test court, added incense burners
Modified hit compression
Target mode mini game WIP
Updated Igor controller and scene
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
Added utility methods for getting shot times
Fixed network gamepad rumble issue
Broadcasting fault / double fault
Removed debug UI and unused anim state
Updated backhand Igor config
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials
tweaked normals on cloud city court play surface
Fixed anim compression issue
New transition for end of point
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
Updated LionEL controller and Prefab
Updated controller to support run->hit
added net collision to all environments
Added second popup window frame
Can now independantly set speed of popup windows
Visibility now set in the anim rather than code
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
Added run Tag to controller
Ball changes to support minigames
Landing impact anim events
added Dylan's hit effects to 2DFX
Added racket script / prefab for lionEL
fixed holes on cloud city court outer mesh
Updated left hand positions for LionEL
Added special move and tag to controller
made swamp court play area and collision larger to fit same size as test court
removed broken rope on raft
made wild west court area larger to fit same size as test court
added cloud city hole collision
removed mesh collider from glass
Removed collision from court prefab - now uses per scene collision
Deuce mode WIP
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run
Ball machines now use spline based ball movement