1,877 Commits over 1,157 Days - 0.07cph!
Updated Mavis racket material
Added materials / textures for Mavis racket + anim clips
Adding char02 textures to Mavis specific folder
Adding Mavis fbx, folder & materials
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
Added Mavis anim template & folders
Knockback for igor
Move controller updated
unwrapped raft, smoothed and combined logs to one object
Updated igor prefab and scene
Updated movement controllers
skinning update for Mavis rig source
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
created swamp folder, added raft logs and court plane and unwrapped
Added control for player scale
Changed vert struct for Amplify Color on PS4
tweaked court wear shader on wild west grass to work properly
Added first pass Mavis rig
Added drill spaceship to wild west scene and animated. removed old files
Made transition from hit to run
Updated anim viewer scene with Igor
Set Igor scale back to 1 temporarily
Fixed ball trail issue on serve
lit and textured wild west drilling space ship
Added material and textures to Mavis_racket.ma scene.
Added Mavis racket maya & fbx files
Added some code utils, moved easing code
unwrapped drill spaceship, ready for texture
Added 2P special markers and updated panel
Moved characters into an empty node and hidden
Added special move anim and controller changes to Igor
Close up cam now supports win / lose and specials
tweaked lighting on cloud city
turned off emission on court surfaces, brightened court surface textures to compensate, tweaked amplify colour textures further to darken shadows, removed erroneous materials
Added smash to igor controller
Updated Igor special move & exported
Added Igor special move source
Lose anim added to controller and test script
Straightened limbs where needed.
Renamed BS and removed unneeded meshes.
Named shapes and removed unneeded BS meshes.
Ref renders for blendshapes for Alex.
Char02 new blendshapes and combined mesh.
Char01 now with blendshapes.