reporust_rebootcancel

134,677 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Merge MLRS_UI -> DMb
5 Years Ago
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
5 Years Ago
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
5 Years Ago
MLRS UI overhaul: Show markers in red, hide most other content.
5 Years Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
5 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
5 Years Ago
Rebuild military bases, to get the updated MLRS changes
5 Years Ago
merge from halloween2021 for initial testing
5 Years Ago
cherrypicking all /cloth2 commits to keep isolated from main
5 Years Ago
MLRS UI overhaul: Capture mouse and keyboard correctly
5 Years Ago
MLRS UI overhaul: Fixes
5 Years Ago
MLRS UI overhaul: Some requested changes
5 Years Ago
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
5 Years Ago
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
5 Years Ago
Merge from store_changes
5 Years Ago
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
5 Years Ago
Fix first item added to cart not being visible in the list
5 Years Ago
MLRS UI overhaul: Square map window instead of circular
5 Years Ago
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
5 Years Ago
Merge from main
5 Years Ago
Fix dialog OnDisable, replace with Clear override
5 Years Ago
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
5 Years Ago
MLRS LOD0 model / WIP textures and materials
5 Years Ago
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
5 Years Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
5 Years Ago
Projectile and range edits
5 Years Ago
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
5 Years Ago
Enabled candyvision
5 Years Ago
merge from enablehalloween2021
5 Years Ago
Water normal improvements + testing fallback
5 Years Ago
Updated menuui logo and theme
5 Years Ago
MLRS UI overhaul: Some visual tweaks
5 Years Ago
restored deleted 2020 halloween menu vid for now
5 Years Ago
Enabled Halloween Enabled scarecrowpopulation Switch ambience sounds to halloween Switched metal, wood, sulfur and stone collectables
5 Years Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
5 Years Ago
MLRS UI overhaul: Set the central min range circle to the correct size
5 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
5 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
5 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
5 Years Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
5 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
5 Years Ago
Merge from general_qol/november
5 Years Ago
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
5 Years Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
5 Years Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
5 Years Ago
MLRS UI overhaul: Map central circle, new textures for it
5 Years Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
5 Years Ago
MLRS UI overhaul: Map UI WIP
5 Years Ago
MLRS UI overhaul: Map view mask and edge fade
5 Years Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.