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107,948 Commits over 3,867 Days - 1.16cph!

9 Years Ago
Slightly less water
9 Years Ago
More bushes in forests
9 Years Ago
Reduced powerline topology radius
9 Years Ago
Added palms to warm beaches
9 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
9 Years Ago
Disabled smooth LOD transitions on certain close-range decor
9 Years Ago
texture res change
9 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
9 Years Ago
bone club resource harvesting balance
9 Years Ago
fixed some errors on the bone club
9 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
9 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
9 Years Ago
Game manifest
9 Years Ago
Lower bush density on beaches
9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
9 Years Ago
Landmine + everything except lods
9 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building