reporust_rebootcancel

134,003 Commits over 4,293 Days - 1.30cph!

7 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
7 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
7 Years Ago
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7 Years Ago
Toggle control
7 Years Ago
ColorEx/VectorEx additions
7 Years Ago
Fix for server NGSS_Directional error
7 Years Ago
server fix
7 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
7 Years Ago
Slider fixes
7 Years Ago
progress
7 Years Ago
merge from main
7 Years Ago
Trainyard S2P
7 Years Ago
Excavator now harvests metal ore and not metal fragments
7 Years Ago
Fixed train wagon b missing mats
7 Years Ago
Fixed minecart missing mats
7 Years Ago
Centralised UI styles system
7 Years Ago
Scene backup. Some prefab & mat fixes.
7 Years Ago
Fixed water volume popping out of terrain with the new blend map
7 Years Ago
CraggyIsland clean up
7 Years Ago
Phrases
7 Years Ago
merge from giant_excavator_monument/excavator_fixes
7 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
7 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
7 Years Ago
Ship progress
7 Years Ago
More info
7 Years Ago
out of bounds blockers
7 Years Ago
7 Years Ago
network++ save++
7 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
7 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
7 Years Ago
Cherry picking 37327 (TriggerForce)
7 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
7 Years Ago
Backup
7 Years Ago
[D11] Define fix
7 Years Ago
Rust.UI controls
7 Years Ago
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
7 Years Ago
[D11][UI] Disable Background blur and vignette when not in use
7 Years Ago
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
7 Years Ago
Excavator terrain blending and splat fixes
7 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
7 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
7 Years Ago
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
7 Years Ago
LightLOD job processor
7 Years Ago
[D11][UI] Fix for bottom bar transition
7 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
7 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
7 Years Ago
Small optimisation to Climate.GetRain
7 Years Ago
Optimised WeatherEffect.LateUpdate
7 Years Ago
[D11] Teleport to position with rotation
7 Years Ago
[D11] accidentally checked in server's project settings.