107,948 Commits over 3,867 Days - 1.16cph!
Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
Tweaked moon brightness at day and night
finished the animations and sounds for the bone club viewmodel
Fixed blueprints not loading proper
Tweaking some texture sizes
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
user persistance unit test
Changing shader load order
user persistance unit test
user persistance unit test
Don't lower torch viewmodel right into the line of sight when running while it's lit
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Converting layers to static defines
Fixed occasional NREs when generating manifest
Fixing crash on import casued by FindAssets in OnValidate
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
viewmodel for the bone club
Fixed chat history not culling proper
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
New item stacking in world sound
ConsoleSystem parsing fixes
female character , textures and lods
Made bush specular a bit more reasonable
Water colliders are more accurate (using 4 smaller box colliders)
Made tree specular a bit more reasonable
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
slowed down mining quarry production (still same ratio per fuel)
fix rain volume jumping up at the end of a fade out
fixed the animation speeds for when the player turns in place.
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Slightly reduced ragdoll spazzing
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside