reporust_rebootcancel

115,225 Commits over 3,959 Days - 1.21cph!

8 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
8 Years Ago
Fixed pvt not disabled in lowest shader levels
8 Years Ago
Potential fix for crashes when switching servers (RUST-827)
8 Years Ago
Updated native binaries: added dev request cancellation
8 Years Ago
Fixed lighthouse LOD uvs and reduced material number
8 Years Ago
radbarrel test
8 Years Ago
progress
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Lighthouse loot spawn setup and LOD cleanup
8 Years Ago
Cave roots and ivy: texture set/material
8 Years Ago
backup/progress
8 Years Ago
Lighthouse collision fixes
8 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
8 Years Ago
Added lighthouse LODs
8 Years Ago
Moving stuff Cave gravel models/Prefabs Cave small rocks prefabs Material tweaks, dressing
8 Years Ago
del unused model
8 Years Ago
backup
8 Years Ago
cherry picking diogo's fix to 4way blend
8 Years Ago
rock_ledge model/textures/LODs/COL/Prefab
8 Years Ago
misc progress/backup
8 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from main
8 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
8 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
8 Years Ago
merge from ambient light volumes
8 Years Ago
progress
8 Years Ago
8 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
made the SMG ironsights more precise (easier to aim)
8 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
Fixed holes, tweaked colliders and glass
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
vending machine
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
semi auto pistol damage reduced to 40 (was 50)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)