110,875 Commits over 3,897 Days - 1.19cph!
made some tweaks to the rabbit run/walk and idles
Animals now reset their search pattern when they run out of space.
Improved how animals avoid deep water.
Arrows have a sound, slight trail, and are much faster now
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Fixed bugged out material for large storage
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes
Test spiral now resets if it runs out of area to search.
Animals now search the environment using a spiral pattern.
eating grass / hopping animation for the rabbit
Spiral now responds to obstacles.
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Fixed melee sometimes not registering, doh
Implemented limited networking
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Added sound to furnace
Lowered campfire hurt damage
Fixed bug with lantern on material
box damage (basic)
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
fixed the prop bone for the 3rd person spear animations
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
rabbit animations for running / idling
A greasy script that tries to remove duplicate textures and re-route the id on materials
Bundle creation using the new system - but running into "hash collisions were detected" errors
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Increased base footstep volume
Protocol++
missing wood box prefabs
Adjusted box placement guides
You now receive more than 1 bullet per craft session
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
Deploy guide prediction changes
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
Adjusted small storage scale and color
Fixed an error with the mesh filter in the prefab scenes.
Added large wood storage model
Updated the wooden box so its now smaller in scale.
Missing Profiler.EndSample()s
merge from main
testing trees, rocks, bushes on legacy
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Tweaked the smoothing groups of the rock bases.
Fixed shiny dirt areas on terrain