110,901 Commits over 3,897 Days - 1.19cph!
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
Animals now consider their attack direction in 2D.
Fixed error if duplicate translations
Updated a bunch more weapons
Converted a bunch of melee weapons/tools to new system
Fixed pink material on the base of lighthouse type 2
Merged hunting wolves from animal-survival.
Fixed server script error
Terrain shader LOD is now also affected by terrain quality control
Fixed out-of-date RustNative Windows binaries
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
increased volume of doors
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
Tools -> Update -> Prefab Scenes
Adding dedicated planner tool
added a stabbing animation for the bone knife and improved the existing ones.
I'm hoping this fixes the lighthouse materials.
Lighthouse material clean up.
Route all weapon effect sounds through the audio mixer
made sure the right hand prop bone is imported out correctly for the spear animations.
made the chicken animations blend smooth when transitioning from the various states.
fixed the chicken not animating in certain situations.
tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
modified footstep max distance (can no longer hear them 300 feet away)
Animals no longer use rigid bodies.
Disabled material import on satellite dish collider meshes
Fixed lighthouse recreating the material on library recreate (reverted material names)
added stone, metal floors
fixed spectator being developer only (admins can now spectate)
Animals no longer need to drink. Wolves now only animal that needs to eat.
Animals now only search when hungry.
Animals now update their metabolism and can die from not drinking or eating.
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
Properly setup lighthouse monument scenes
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too
Audio stuff
improved rock sounds
add audio perspective switcher script
tweak audio mixer a bit
update audio randomizer to not adjust unrandomized values
rabbit sound effects and prefab