108,003 Commits over 3,867 Days - 1.16cph!
Deleted duplicate normal map processor
Updated player model parts to work with new rig
Fixed some model meta files and material import settings
deleted redundant old clothing assets.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
Replaced/added clothing files with updated meshes & LODS on new rig.
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Water now reflects the sunlight. Terrain reflection tweaked too.
Fixed client compile error in PlayerInventory
Added hammer worldmodel prefab (needs model)
Changed shiny grass in test level
Added resource gathering/spending indicators
idle animation and a new attack animation for wolf
Aaaaand one last folder move, let's hope that's it
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Moved all rock, grass and resource assets to Content/Nature
Moved all of Petur's assets to Content/Nature
Reorganized terrain assets
Send note's when resources picked up/used
Time of Day update to 2.1.0 prerelease 2
Fixed double language debug
Unignored and move shaderforge
Restored billboard materials and fixed billboard texture import settings
Added inventory icons context menu
ds: only load saved games if we have -load switch
Removed sln files committed by petur
Close server if it's out of date (your batch file etc should update and restart)
Tweaked melee attack to be less missy if you're partially inside something
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Fixed loading screen not closing in editor
Server list only shows Rust servers
Disable the camera until player spawns
Disabled special weird looking terrain only fog
Updated the entire Trees2 folder
Server browser refresh button works
Fixed not dying when dead
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Reduced res maps for test caves.