reporust_rebootcancel

130,565 Commits over 4,140 Days - 1.31cph!

zon
11 Years Ago
Subtracted subtraction.
zon
11 Years Ago
Merged changes from animal.
zon
11 Years Ago
Fixed some problems with the merge.
11 Years Ago
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps Fixed legacy terrain not updating world position const; was causing texture sliding
zon
11 Years Ago
Merged foraging and sleeping animals. (again) Merged NPC logging. (again)
zon
11 Years Ago
Fixed a CC failure with DepletingMetabolism.
11 Years Ago
Locked splat names and ordering in atlas generator Restored splat names to layers in legacy terrain shader
11 Years Ago
Fixed hardcoded path in atlas gen Added legacymap atlas set with placeholder settings
zon
11 Years Ago
Merged missing animation changes from animal.
zon
11 Years Ago
Subtracted animation changes.
zon
11 Years Ago
Merged animation changes from animal branch.
zon
11 Years Ago
Game setup shouldn't have a RemoteLog component.
11 Years Ago
increased volume of trap sound slightly increased bear trap size
zon
11 Years Ago
Animals now only have to travel 20m between foraging.
zon
11 Years Ago
Fixed animal stamina.
11 Years Ago
Reverted EAC native binary to the old .bundle format
11 Years Ago
Fixed IsDestroyed warnings in dedicated server console
zon
11 Years Ago
Cleaned up RemoteLog fail safes.
11 Years Ago
fixed bug where lootables could become permenantly occupied
zon
11 Years Ago
Added TimeWarnings to NPCAI and RemoteLog.
11 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
11 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
zon
11 Years Ago
Cherry picked animation changes from animal branch.
11 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
11 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
11 Years Ago
Making sure prev added flip normal affects only the terrain material
11 Years Ago
Doing legacy terrain texture binds on every update
11 Years Ago
Terrain debug files
11 Years Ago
Fixed error console spam in main menu
11 Years Ago
Only use native noise backend if editor, client and server
11 Years Ago
Disable EAC when running server in the editor
11 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
11 Years Ago
Merged from main
11 Years Ago
Client - also output warning on map checksum join error
11 Years Ago
Unity5 b20
11 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
11 Years Ago
Fixed splats not updating in legacy terrain
11 Years Ago
wooden spear no longer takes cloth to craft
11 Years Ago
bandage and low grade fuel are default again
11 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
11 Years Ago
halved radiation damage rock has wider attack cone
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Fixed cargo plane not networking its position
zon
11 Years Ago
Imported DecisionFlex.
11 Years Ago
Fixed some blueprint weirdness
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
Always log checksum if in-editor
11 Years Ago
RustBuilder - log exitcode with log file extract
11 Years Ago
protocol++ (sorry guys)