123,736 Commits over 4,171 Days - 1.24cph!
Fixed door collider not being solid after placement
Better building block rotation and upgrade error messages
Fixed float/fly console exploit
New signs textures
Models, LODs
Implemented picture frame signs
Fixed rivers rendering over other transparents
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Mesh batching min / max distance
AssetPool names its instances after their type
Build server - use unity 5.2.1p4
Rock now transitions to the holding position before re-stricking
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Jack O Lanterns require 2 pumpkins to be crafted
Wood signs placement sockets accuracy
Tweaked window frame cull distance
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Fixed water refraction
Fixed warnings in DoF shaders
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
loot tables, phrases, manifest
thrown rock no longer kills people in one shot
Reduced rocks throwing distance
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
Merge from shadow batching
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it