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110,896 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
10 Years Ago
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
10 Years Ago
fixed the location of the fire particle effect on the torch viewmodel.
10 Years Ago
rigged the "salvaged_axe" weapon and finishd the deploy anim
10 Years Ago
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
10 Years Ago
Fixed that most rocks were being placed underground Changed terrain generator and spawn handler resolutions to factors relative to the terrain size Protocol++
10 Years Ago
changes to hammer anim controller
10 Years Ago
Added hit anim for hammer when building
10 Years Ago
Fixed AI test scene and some AI obstacle gizmos
10 Years Ago
Fixed forest splat almost never being 0
10 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
10 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
10 Years Ago
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10 Years Ago
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10 Years Ago
sound effects for the thompson gun
10 Years Ago
Thompson shubmachine gun viewmodel is all done.
10 Years Ago
Fixed terrain color map alpha not getting refreshed after placing the landmarks
10 Years Ago
Fixed tons of issues with the player movement
10 Years Ago
Added rigged snow jacket and tshirt models, materials, and prefabs
10 Years Ago
Refactored wolf controller Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now) Updated animal prefabs
10 Years Ago
Fixed wood pile being hyper bright
10 Years Ago
Updated ProjectVersion.txt to 5.0.0b3
10 Years Ago
Made all AIObstacle classes respect object scales Added AIObstacle components to the cubes in the test level
10 Years Ago
Attempt to fix missing material on the lantern
10 Years Ago
Lantern refresh 2 of 2
10 Years Ago
Lantern refresh 1 of 2
10 Years Ago
Fixed obstacle script parameters on the animals
10 Years Ago
Fixed obstacle script parameters on resources
10 Years Ago
2 missing metas.
10 Years Ago
Fixed client compile error
10 Years Ago
Added better debugging options to the AI parts Reduced gizmo clutter (most are now optional via the debugging options) Cleaned up some AI code Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating) Fixed bug in AIObstacleOBB Fixed animals spazzing out when a lot of them are clustered around a player Fixed animals not always looking at player when executing the attack action Updated AI test scene
10 Years Ago
Time of Day update to 2.2.0 prerelease 5 Re-enabled rotating stars
10 Years Ago
Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
10 Years Ago
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
10 Years Ago
attack/deploy/holster animations for the thompson
10 Years Ago
tweaked the bob settings on some of the view models.
10 Years Ago
fixed bug with view model bobbing while standing still + holding shift; added some rotational movement on the bobbing (looks more natural now)
10 Years Ago
somw tweaks to the leaning stance
10 Years Ago
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
10 Years Ago
Tweaked and/or moved 27 things to the standard shader for better consistency.
10 Years Ago
PBR'ed the lantern, and made it glow again.
10 Years Ago
Disabled space rotation until I fix the texture mapping
10 Years Ago
Improved PVT performance in some areas; tweaked params again; more async Improved PVT rendering in far away terrain; still not final Fixed buggy PVT normals Deployed PVT to all scenes using Main Camera prefab
10 Years Ago
Doubled the animal density (performance test)
10 Years Ago
Added Metal Facemask
10 Years Ago
Minor AI tweaks
10 Years Ago
Made the AI test level even more fun Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
10 Years Ago
Added bucket helmet Added coffee can helmet
10 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
10 Years Ago
trying to commit torch material again ( just update it plastic!)