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110,890 Commits over 3,897 Days - 1.19cph!

10 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
10 Years Ago
nullified the weapon bob when the player is aiming down the sights
10 Years Ago
Biome-specific grass textures for Andre.
10 Years Ago
Upped the UVMIX a bit.
10 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
10 Years Ago
salvaged axe prefab; tweaked various settings on some other view model prefabs
10 Years Ago
special fx events for the salvaged_axe
10 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
10 Years Ago
vm melee hit anim updates
10 Years Ago
Added hazmat suit parts
10 Years Ago
Added mesh colliders to hazmat suit parts
10 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
10 Years Ago
BuildingTest scene
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
10 Years Ago
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
10 Years Ago
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
10 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
10 Years Ago
Made grass dithering add more position and color noise in transitional areas
10 Years Ago
Fixed legacy and legacy uvmix terrains not having proper water reflections Fixed missing sky from new water reflections Added tree rendering to new water reflections; bark and leaves Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
10 Years Ago
Added missing overlays to terrain's water reflection
10 Years Ago
Moved new water reflection shader into a Resources folder; was broke on client build
10 Years Ago
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10 Years Ago
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
10 Years Ago
Fixed atmospheric blend locking inspector values during play mode
10 Years Ago
Fixed and consolidated PVT layer masking; not final, pending feedback from artists Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
10 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
10 Years Ago
Reimported all terrain normal+height maps
10 Years Ago
Killed the last walking tree.
10 Years Ago
attack / holster animations for the salvaged_hammer
10 Years Ago
Added ragdoll testing scene
10 Years Ago
Tweaked forest clutter to form nicer clusters
10 Years Ago
Protocol++
10 Years Ago
Fixed bug in AIPart (this explains the teleportation)
10 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
10 Years Ago
updated bota bag vm deploy anim + meta data
10 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
10 Years Ago
Protocol++
10 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
10 Years Ago
Tweaked forest distribution (more snowy trees)
10 Years Ago
Reverted spawn debug logs
10 Years Ago
Doubled some forest densities (performance test, requires server restart)
10 Years Ago
Fixed server not saving config files on quit
10 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
10 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)
10 Years Ago
Auto-updated terrain asset files (5.0.0b3)
10 Years Ago
Added missing meta files (just folders, nothing serious)
10 Years Ago
Added delay to melee attacks Fixed bolt rifle ironsights being wrong ViewModel.scene: Viewmodel switching button list ViewModel.scene: Right click look around, wsad move ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event ViewModel.scene: Selects animation on viewmodel change in editor ViewModel.scene: Remembers last open viewmodel Converted rock, torch, hammer melee viewmodels to new system
10 Years Ago
Time of Day update to 2.2.1 prerelease 1
10 Years Ago
More impact particle effect shader updates