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110,890 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Added GrassSpawn.Tapering parameter Tweaked grass prefab
10 Years Ago
Log parser more compatible
10 Years Ago
Protocol++
10 Years Ago
AILocomotion adjustments in an attempt to fix animals teleporting to origin
10 Years Ago
Trim newline in stack trace
10 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
10 Years Ago
Undone compile fix (upgrade to u5b3)
10 Years Ago
Compile error fix, might be wrong
10 Years Ago
Fixed random sand getting mixed into biome transition Tightened biome transitions
10 Years Ago
Updated the grass system Replaced spawn filter min/max cutoff values with a threshold value
10 Years Ago
Fixed the walking tree.
10 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
10 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
10 Years Ago
Tweaked biome distribution (more snow, less tundra)
10 Years Ago
salvaged hammer rigged up
10 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
10 Years Ago
finished the last of the salvaged_axe view model animations
10 Years Ago
Slightly improved splat mapping
10 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
10 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
10 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
10 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
10 Years Ago
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
10 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
10 Years Ago
Fixed a couple of warnings
10 Years Ago
Updated scene prefabs
10 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
10 Years Ago
Added icebergs to the procedural system
10 Years Ago
Fixed moderators/owners not being properly marked
10 Years Ago
Crash reporter - scan for crash folders, report crashes from them
10 Years Ago
Crash reporter: clean up reported logs
10 Years Ago
Crash report fixes
10 Years Ago
holster / attack / idle animations for the salvaged axe
10 Years Ago
Attempt to detect and report crashes in previous runs
10 Years Ago
Removed AI obstacle prefab preprocessor
10 Years Ago
Made fog update every frame
10 Years Ago
Updated sky prefab and procedural scene
10 Years Ago
Time of Day update to 2.2.0
10 Years Ago
Fixed sky prefab sun brightness being 2000 (wut)
10 Years Ago
Added option to compile debug 64bit windows client
10 Years Ago
Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
10 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
10 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
10 Years Ago
Forgot launcher code
10 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
10 Years Ago
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
10 Years Ago
fixed the location of the fire particle effect on the torch viewmodel.
10 Years Ago
rigged the "salvaged_axe" weapon and finishd the deploy anim
10 Years Ago
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
10 Years Ago
Fixed that most rocks were being placed underground Changed terrain generator and spawn handler resolutions to factors relative to the terrain size Protocol++