127,271 Commits over 4,109 Days - 1.29cph!
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
changed the spear animations so they strike the target sooner.
Satellite Dish prefab update
Metal and stone foundation.steps hollow
Updated loot table (missing pork)
Fixed shutters taking slash damage
Fixed doors stuck as busy after server restart
Clear the bust flag on doors on first run, incase it was saved
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Making guid is empty is an error
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
shelves have way higher health + proper physics material
Fix for RUST-167 - Embrasure LODs not behaving
slightly reduced bullet damage
PerformanceReport - uptime, averagefps
fixed spear repeat delay
buffed arrow headshot multiplier
Floor and triangle floor sphere test tweaks
autoturret health increased
autoturret bullet protection increased slightly
Shelves prevent building collider tweak
reduced starting ammo of firearms
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
manifest, phrases, loot tables
dungeons_greybox carried over
scene files
Fixed missing physic materials on driftwood
view model bone club updates
fixed research table success calculation
Stab Impact Effects (temp)
helicopter no longer targets sleeping players
explosive rounds check line of sight
fixed heli console commands
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
fixed survey charge damaging things through walls
patrol heli no longer has 1 hp
wood/stone gates cost balancing
Better outline shader
Fixed pole banner sharing icon with hanging banner