reporust_rebootcancel

123,961 Commits over 4,171 Days - 1.24cph!

10 Years Ago
10 Years Ago
Billboard trans texture size (sorry guys)
10 Years Ago
initialize conditional models on server start again
10 Years Ago
Merge from main
10 Years Ago
Automatically writecfg after changing vars in the console/binding keys
10 Years Ago
Fixed screen space normal texture frame delay when coming back from lower quality levels Saved one grab pass in ocean depth pass cmd buffer
10 Years Ago
Fix for RUST-654 (turret roof exploit)
10 Years Ago
Undone 13766 (fixes weapon mods)
10 Years Ago
Merge from main
10 Years Ago
Reverted grab pass save; overlooked something
10 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
10 Years Ago
fix for decay reset when repairing
10 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
10 Years Ago
Merge from save115_fixes
10 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
Merge from water 2.9
10 Years Ago
Prefab adjustments (rock_small)
10 Years Ago
fix for heli not doing damage in some situations
10 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
10 Years Ago
Merge from save115_fixes
10 Years Ago
Fixed shader related black river bug Fixed water camera NRE
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
Linux server console error
10 Years Ago
Player viewmode flag override for bawng
10 Years Ago
10 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
10 Years Ago
Fixed mega ammo exploit
10 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Fixed missing airfield wall colliders
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
Fixed river mesh shading in low quality modes
10 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
10 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
10 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
10 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
10 Years Ago
Reverted road_decals to previous
10 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
10 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
10 Years Ago
first experiment
10 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
10 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
10 Years Ago
Upped queriesPerSecond default
10 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
10 Years Ago
EAC Updates
10 Years Ago
Added skin
10 Years Ago
Skin balance
10 Years Ago
Item icon fixes
10 Years Ago
Skin