reporust_rebootcancel

123,967 Commits over 4,171 Days - 1.24cph!

10 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
10 Years Ago
EAC Updates
10 Years Ago
Added skin
10 Years Ago
Skin balance
10 Years Ago
Item icon fixes
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Replace KillerName in streamermode
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
Merge from main
10 Years Ago
Fixed merge issues and conditionals in light clone shadow
10 Years Ago
Merging light clone shadow changes and particle shader fix
9 Years Ago
Latest SteamInv
9 Years Ago
Main to 5.3.4
9 Years Ago
CurrentVersion.cs
9 Years Ago
Fixed viewmodelarms being specular as fuck
9 Years Ago
Server save backup->moveto is more resiliant to sharing violations
9 Years Ago
More sounds
9 Years Ago
Item setup
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Tree stuff
9 Years Ago
Cliff tweaks
9 Years Ago
Organization
9 Years Ago
Removed unused
9 Years Ago
Resource cluster tweaks
9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
crude oil world model
9 Years Ago
Don't try to open chat if graphics.chat is false
9 Years Ago
Linux save bug fix attempt
9 Years Ago
Clamped client.lookatradius
9 Years Ago
Reduced craft time of wooden, barbed and metal barricades
9 Years Ago
nw protocol++
9 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
9 Years Ago
Right clicking clothes in inventory tries to wear them
9 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
9 Years Ago
Determine properly which item was hit by a projectile/attack
9 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
9 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
9 Years Ago
Better river analysis (finds a near-optimum distribution)
9 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
9 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
9 Years Ago
dressed players
9 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking