127,224 Commits over 4,109 Days - 1.29cph!
fixed the anim event on the pistol deploy
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
some material zoo test map updates
Barges models/LODs/Prefab Update
Final barge models, added colliders, prefabs update
Updated water bottle vm anims & controller
Combat log includes timestamp
Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
fixed a bug with the 3rd person jumping animation
Finished harbor crane, added LODs and colliders
Fixed issues with some pool.mode set to 2
Industrial markings spec and normal
Shelves can no longer be placed on deployables (RUST-1258)
fixed footstep bug when player is barefoot
Cinder blocks texture set
Warehouse models WIP
Cherry picked latest shader changes from main
Fixed mesh decal lighting
Cherry picked mesh decal lighting fix
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
revolver once again accepts silencers
3rd person player anim change: straightened out the head when holding a pistol
fixed silencer offset on revolver worldmodel
Updated and cleaned layout
Added support for 8 material types
Fixed speedtree shader
Split the harbor crane into two parts.
Fixed layers on two trees
Fixed nametag issue with pool.mode set to 2
Changed pool.mode default value to 2 for faster game object pooling (testing)