reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

11 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
11 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
11 Years Ago
properly(?) added public benches to sat dish prefab
11 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
11 Years Ago
merged sphere tank monument in
11 Years Ago
placement radius stuff for new sphere tank
11 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
11 Years Ago
RCON utf8 mode
11 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
11 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
11 Years Ago
Rebundle
11 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
11 Years Ago
Undoing movements
11 Years Ago
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11 Years Ago
More Analytics
11 Years Ago
Added batching.verbose
11 Years Ago
Compile fix
11 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
11 Years Ago
Unfucked sphere tank prefab
11 Years Ago
Made warehouse monument a bit more interesting
11 Years Ago
batching.verbose defaults to false
11 Years Ago
Fixed MeshBatch refreshing too often
11 Years Ago
batching.verbose can be enabled by everyone
11 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
11 Years Ago
Workshop prep
11 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
11 Years Ago
Fixed materials of the small bridge
11 Years Ago
This folder should not exist (I think)
11 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
11 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
11 Years Ago
cleaning up
11 Years Ago
Workshop bullshit
11 Years Ago
Added retarget tool
11 Years Ago
Workshop download/preview in editor
11 Years Ago
Import updates
11 Years Ago
Bridge updates LOD/COL
11 Years Ago
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11 Years Ago
Sound and ambience refactoring
11 Years Ago
compile fix
11 Years Ago
Metal footsteps
11 Years Ago
Visual Studio Tools 2.0.0.0
11 Years Ago
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11 Years Ago
Server compile fix (cc Alex)
11 Years Ago
Higher protection values are brighter on the inventory hud
11 Years Ago
Bundle splitting
11 Years Ago
Plant gallery scene
11 Years Ago
Tidying Analytics
11 Years Ago
Attempt at fixing pumpkins growing stages
11 Years Ago
Fixed stone wall dealing damage
11 Years Ago
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