128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Added pooling support to storage containers and doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deprecated TerrainPaint script
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR300 ass rifle  viewmodel / worldmodel  prefabs + sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved skin brdf sss quality by fixing omission; touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing building block placeholder mesh on pooled building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added maxreceivetime convars for pool testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balanced destruction of all client side combat entities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated lighting prefab for monument scenes with latest camera / skydome
 
                
                
                
                
                
             
         
        
            
            
            
                
                tightened up the animations on the LR300 reload / deploy
added a new reload animation for LR300
tweaked the sights on the LR300 so they sit lower and line up better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some changes for more accurate profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deferred entity destruction tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials
Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber)
Cleaned up shader code, paving the way for upcoming hair shader
Nuked deferred reflections shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building entities have higher destruction priority than other entities during deferred destruction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block skin pooling is also load balanced
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                lr300 item/icon
lr300 vm cleanup
fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                can pick up sleeping bags and re place them
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                bed pickup disabled/NRE Fixed
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server duplicate key exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists
tweaked the lr300 reload animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▊▅▅▇█▆▍▊▊ ▍▌▍█▅, ▋▅▊▌▊ ▊▆▆▉▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▇█▍▌▉ ▋█▉▆▆ ▄▆▍█▅▋▄▋▆ ▉▍ ▅▆▉▇▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity destruction priority fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overlap issues
Fixed revz god rays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cs
16176 damage control branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels final models LODs
Bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only initialize door animators if required when leaving the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called for every player
Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity
Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from player_pooling (disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called every time a shot is fired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military Tunnels scene work backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed sticky gizmos from tunnels prefabs triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a missing script to the dungeon cam to render decals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ItemIcon NRE fix (for real)