128,839 Commits over 4,140 Days - 1.30cph!
model and material tweaks, rug specmap
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Misc shader fixes/cleanups
rug world model physics adjustments
Added hiz culling to npcs
Mesh batching includes vertex color data
Overgrowth material uses foliage shader
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
CraggyIsland foliage test
Added occluders to high external walls
Added occluder material to batch-unite all occluders
Updated high external wall occluder meshes
Fixed collider lookup table on batched colliders
fixes to some world models
tweaked the glass impact effects (some shards stay on ground)
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added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
Cherry picked batching optimizations from foliage_system branch