branchrust_reboot/main/HDRP_Art_Backportcancel
                         
                     
             
         
     
    
        
556 Commits over 304 Days - 0.08cph!
    
    
    
        
            
            
            
                
                reworked military tunnels level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground foliage spawners for tundra and temperate forests 
Tweaked alpha coverage on beech and oak trees to make them softer at distance 
Removed some unused spawners 
Foliage.procmap.v3 update
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked water treatment plant level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked powerplant level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                static prop version of the workcart for monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated small rocks snow material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated small rocks snow material, test zoo scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated small rocks snow material
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked airfield level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
 
                
                
                
                
                
             
         
        
            
            
            
                
                brick planters prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked trainyard level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked compound level to include tunnels entrance station
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proc map spawn settings for arid grass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shore ice spawns to procmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
 
                
                
                
                
                
             
         
        
            
            
            
                
                rusty car wrecks only spawn on roadside topology part 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled the snow cover on the snow small rocks material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cliff basic tweak / cliff basic snow using particle layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                rusty car wrecks only spawn on roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebaked swamp hero trees impostors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed backface culling for cliff shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Darkened dirt splat in arid biome to display desire trails better
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove workbench at junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created unique spawn populations for temperate forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed pumjack position in WTP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finishing lighthouse lighting and animation work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments 
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                matching main ore population proportions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-enabled particle accum layer on snow ores mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed pickup truck collider not letting you reach loot inside the engine bay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Supermarket splats being mostly grass even indoors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate grass size tweaks
Tundra distance size tweaks 
Added more color variation to temperate grass texture 
Temperate material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to temperate grass spawn settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting HDRP folder in lighting prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing the water from sewer branch canyon in case monument spawns canyon under sea level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shore wetness adjustments on medium rock formations - was too high
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caves shadow proxies and prefabing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large Rock formations prefabs and spawn pops
Beach medium rock formations now show on procmap
Edited World Setup