branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
reworked military tunnels level to include tunnels entrance station
3 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
3 Years Ago
reworked water treatment plant level to include tunnels entrance station
3 Years Ago
reworked powerplant level to include tunnels entrance station
3 Years Ago
static prop version of the workcart for monuments
3 Years Ago
updated small rocks snow material
3 Years Ago
Particle accum layer fix
3 Years Ago
updated small rocks snow material, test zoo scene
3 Years Ago
Particle layer fix
3 Years Ago
updated small rocks snow material
3 Years Ago
reworked airfield level to include tunnels entrance station
3 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
3 Years Ago
brick planters prefab variants
3 Years Ago
reworked trainyard level to include tunnels entrance station
3 Years Ago
reworked compound level to include tunnels entrance station
3 Years Ago
Proc map spawn settings for arid grass
3 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
3 Years Ago
airfield blend map redo
3 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
3 Years Ago
Added shore ice spawns to procmap
3 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
3 Years Ago
rusty car wrecks only spawn on roadside topology part 2
3 Years Ago
enabled the snow cover on the snow small rocks material
3 Years Ago
scene 2 prefab
3 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
3 Years Ago
rusty car wrecks only spawn on roadside topology
3 Years Ago
Rebaked swamp hero trees impostors
3 Years Ago
Fixed backface culling for cliff shaders
3 Years Ago
Darkened dirt splat in arid biome to display desire trails better
3 Years Ago
remove workbench at junkyard
3 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
3 Years Ago
Created unique spawn populations for temperate forests
3 Years Ago
fixed pumjack position in WTP
3 Years Ago
Finishing lighthouse lighting and animation work
3 Years Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
3 Years Ago
matching main ore population proportions
3 Years Ago
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
3 Years Ago
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
3 Years Ago
re-enabled particle accum layer on snow ores mats
3 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
3 Years Ago
Fixed Supermarket splats being mostly grass even indoors
3 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
3 Years Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
3 Years Ago
Update to temperate grass spawn settings
3 Years Ago
Deleting HDRP folder in lighting prefabs
3 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
3 Years Ago
Shore wetness adjustments on medium rock formations - was too high
3 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
3 Years Ago
Caves shadow proxies and prefabing
3 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup