branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Moved rocket factory building light switches further away from the door to prevent confusion
2 Years Ago
Minor fix
2 Years Ago
Rather than snap the fuel wagon etc into place, I've decided to sort of increase "friction" when it's lined up correctly, so that the train wants to slow down. Let's see how this goes. First basic version here.
2 Years Ago
Fixed coaling tower active train car not clearing correctly on the client
2 Years Ago
Removed old debug print
2 Years Ago
Adjusted the coaling tower unloading point to line up the fuel wagon perfectly
2 Years Ago
Increased NetworkPositionTick's ticksSinceStopped from three to six. Fixes train wagons still sometimes getting confused about interpolation when coming to a sudden stop after coaling tower shunting
2 Years Ago
Added LODs to the marketplace terminal and updated the prefabs
2 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
2 Years Ago
Deleted overlapping light in trainyard
2 Years Ago
Fixed foliage billboards not receiving new ambient light on procedural maps
2 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
2 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
2 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
2 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
2 Years Ago
More collision damage tuning
2 Years Ago
Fixed locomotives just annihilating wagons even at reasonably moderate collision speeds
2 Years Ago
Fixed errors from RefreshMovementLightVisuals with WorkCarts
2 Years Ago
Instead of using the ItemDefinition from the unloadable wagon loot list directly, use its itemID to get the item from the ItemManager. Fixes NRE on itemMods when creating the item, which was caused by the fact that the version of the ItemDefinition directly from the list was never initialized. Curiously, it was initialised in the editor, so this bug only showed up in builds.
2 Years Ago
Enabled read/write on all coaling tower colliders
2 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
2 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
2 Years Ago
Added light switches to the trainyard Scene2prefab
2 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
2 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Years Ago
Narrowed the coaling tower's unloading bounds
2 Years Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
2 Years Ago
Moved CurThrottleSetting back to TrainEngine
2 Years Ago
Prematurely end shunting if a player in any connected train engine applies throttle
2 Years Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
2 Years Ago
New shunting system, should be more reliable
2 Years Ago
Swapped a few more chairs at launch site to non-mountable versions.
2 Years Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
2 Years Ago
Fixed loot index not being set when loading unloadable wagons from save
2 Years Ago
Different Aux2 testing content
2 Years Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
2 Years Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
2 Years Ago
S2P Trainyard
2 Years Ago
Updated manifest Updated TrainWagonC prefab Updated traincars.population (showed an invalid path?)
2 Years Ago
Launch site scene2prefab
2 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
2 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
2 Years Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
2 Years Ago
Adjusted marketpalce_cloth material
2 Years Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
2 Years Ago
End shunting prematurely if a collision happens
2 Years Ago
Show one signal light if there's a train car but it's not an unloadable one
2 Years Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.