branchrust_reboot/main/Trainyard_updatecancel
                         
                     
             
         
     
    
        
606 Commits over 92 Days - 0.27cph!
    
    
    
        
            
            
            
                
                Reference the crates on the loot wagon via EntityRef
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop loot from loot wagon unloadable crates if the wagon is destroyed, but only if the gravel has already been removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot wagon crate visibility bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cease unloading if the fuse is removed during the unloading process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't light the interior coaling tower lights if it's not powered (fuse)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up the same ParticleSystemContainer + PlayOnShow + Stop on init system for the unloadable train wagon FX an coaling tower FX. Fixes LODs not playing nicely with play/stop.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed locomotive engine FX not behaving well with LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_optimisations/trainyard_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null check around fxEngineOn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Play On Show on the locomotive exhaust as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Play On Show on the FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set colour tints on the coaling tower FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up coaling tower FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tint the wagon unloading FX dust differently based on the ore type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trigger the wagon unload FX when unloading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show locomotive engine FX only when the engine is running
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Subtracted 
72739 (rotation only, keep darkness)
- Added variation between each fan's speed in LocomotiveExtraVisuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coal tower emptying tweak for new tinting purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trainyard Coaling_tower puzzle door now correctly resets
Setup playersBlockReset, playerDetectionRadius and reset time
Trainyard S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locomotive roof fans rotate and have darkness behind them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed prefabs of the marketplace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Application of FX/Lighting to the locomotive (slight logic bugs atm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Trainyard Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge CoalingTowerIO => Trainyard Update. Protocol++
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made changes on the marketpalce terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted all weather profiles to how they were on main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted all postprocess profiles to how they were on main
Reverted sunlight intensity back to 8
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated textures of the marketplace's tarpaulin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgotten prefab (player_preview)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RustCamera NRE in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lighting not updating completly when changing reflection.quality convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coaling tower emptying FX prefab & related files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted eye-adaptation and autoexposure because it was causing too many visual issues
Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback
Lowered sunlight intensity to 12, which is 50% stronger than original
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wagon unloading fx & train prefab iteration
 
                
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
            thumb_up
        
        15
    
    
        
            thumb_down
        
        30
    
 
                 
             
         
        
            
            
            
                
                Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sphere tank LOD textures to better match new materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new ambient light missing from viewmodels under certain conditions