branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Reference the crates on the loot wagon via EntityRef
1 Year Ago
Drop loot from loot wagon unloadable crates if the wagon is destroyed, but only if the gravel has already been removed
1 Year Ago
Fixed loot wagon crate visibility bug
1 Year Ago
Cease unloading if the fuse is removed during the unloading process
1 Year Ago
Don't light the interior coaling tower lights if it's not powered (fuse)
1 Year Ago
Set up the same ParticleSystemContainer + PlayOnShow + Stop on init system for the unloadable train wagon FX an coaling tower FX. Fixes LODs not playing nicely with play/stop.
1 Year Ago
Fixed locomotive engine FX not behaving well with LOD
1 Year Ago
Merge from prefab_optimisations/trainyard_merge
1 Year Ago
Null check around fxEngineOn
1 Year Ago
Disabled Play On Show on the locomotive exhaust as well
1 Year Ago
Disabled Play On Show on the FX
1 Year Ago
Set colour tints on the coaling tower FX
1 Year Ago
Hooked up coaling tower FX
1 Year Ago
Tint the wagon unloading FX dust differently based on the ore type
1 Year Ago
Trigger the wagon unload FX when unloading
1 Year Ago
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1 Year Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
1 Year Ago
Show locomotive engine FX only when the engine is running
1 Year Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
1 Year Ago
Coal tower emptying tweak for new tinting purposes
1 Year Ago
Trainyard Coaling_tower puzzle door now correctly resets Setup playersBlockReset, playerDetectionRadius and reset time Trainyard S2P
1 Year Ago
Locomotive roof fans rotate and have darkness behind them
1 Year Ago
Fixed prefabs of the marketplace
1 Year Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
1 Year Ago
Merge from prefab_optimisations
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
1 Year Ago
Train coupling FX prefab
1 Year Ago
Final loading/unloading
1 Year Ago
Made changes on the marketpalce terminal
1 Year Ago
Reverted all weather profiles to how they were on main
1 Year Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
1 Year Ago
Updated textures of the marketplace's tarpaulin
1 Year Ago
Forgotten prefab (player_preview)
1 Year Ago
Fixed RustCamera NRE in edit mode
1 Year Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
1 Year Ago
Fixed lighting not updating completly when changing reflection.quality convar
1 Year Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
1 Year Ago
FX iterating backup
1 Year Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
1 Year Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
1 Year Ago
Coaling tower emptying FX prefab & related files
1 Year Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
1 Year Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
1 Year Ago
Wagon unloading fx & train prefab iteration
1 Year Ago
Smaller underwater labs
1 Year Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
1 Year Ago
Updated sphere tank LOD textures to better match new materials
1 Year Ago
Fixed new ambient light missing from viewmodels under certain conditions
1 Year Ago
Merge from main