branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Reference the crates on the loot wagon via EntityRef
2 Years Ago
Drop loot from loot wagon unloadable crates if the wagon is destroyed, but only if the gravel has already been removed
2 Years Ago
Fixed loot wagon crate visibility bug
2 Years Ago
Cease unloading if the fuse is removed during the unloading process
2 Years Ago
Don't light the interior coaling tower lights if it's not powered (fuse)
2 Years Ago
Set up the same ParticleSystemContainer + PlayOnShow + Stop on init system for the unloadable train wagon FX an coaling tower FX. Fixes LODs not playing nicely with play/stop.
2 Years Ago
Fixed locomotive engine FX not behaving well with LOD
2 Years Ago
Merge from prefab_optimisations/trainyard_merge
2 Years Ago
Null check around fxEngineOn
2 Years Ago
Disabled Play On Show on the locomotive exhaust as well
2 Years Ago
Disabled Play On Show on the FX
2 Years Ago
Set colour tints on the coaling tower FX
2 Years Ago
Hooked up coaling tower FX
2 Years Ago
Tint the wagon unloading FX dust differently based on the ore type
2 Years Ago
Trigger the wagon unload FX when unloading
2 Years Ago
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2 Years Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
2 Years Ago
Show locomotive engine FX only when the engine is running
2 Years Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
2 Years Ago
Coal tower emptying tweak for new tinting purposes
2 Years Ago
Trainyard Coaling_tower puzzle door now correctly resets Setup playersBlockReset, playerDetectionRadius and reset time Trainyard S2P
2 Years Ago
Locomotive roof fans rotate and have darkness behind them
2 Years Ago
Fixed prefabs of the marketplace
2 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
2 Years Ago
Merge from prefab_optimisations
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
2 Years Ago
Train coupling FX prefab
2 Years Ago
Final loading/unloading
2 Years Ago
Made changes on the marketpalce terminal
2 Years Ago
Reverted all weather profiles to how they were on main
2 Years Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Years Ago
Updated textures of the marketplace's tarpaulin
2 Years Ago
Forgotten prefab (player_preview)
2 Years Ago
Fixed RustCamera NRE in edit mode
2 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
2 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
2 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
2 Years Ago
FX iterating backup
2 Years Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
2 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Years Ago
Coaling tower emptying FX prefab & related files
2 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
2 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
2 Years Ago
Wagon unloading fx & train prefab iteration
2 Years Ago
Smaller underwater labs
2 Years Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
2 Years Ago
Updated sphere tank LOD textures to better match new materials
2 Years Ago
Fixed new ambient light missing from viewmodels under certain conditions
2 Years Ago
Merge from main