branchrust_reboot/main/artist_pack_dlccancel
368 Commits over 123 Days - 0.12cph!
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
disabled off repair on frames
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
frame Y values on shutter again
painting reactive target IO handles, updated manifest
lightup frame correct IO placements
scrapframe shutter V values
Add menu option to toggle shutter of shutter frames (IO takes priority)
added params for default tiling and offset for shutters
correct Y offset values for shutter frames
lightup frame scripts integration
fix inventory of scrap frames
set goldframe large slots back to 1
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
Picture frames - fixed text box clipping with mesh on medium ornate frame
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
merge from main, shader fix
Picture frames - fixed shutter materials for scrap frames
set up steam item for artist pack, linked to all items, set up sprays
Picture frames - reverted light up frames to correct material
scrapframe shutter mat tweaks, deleted unused textures
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
Picture Frame - updated scrap set icons
Picture frames - texture update, deploy volumes fix
Picture Frames - texture update
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
Easel fix, small and medium ornate frame fix
Merge from artist_pack_dlc_old/paintball_overalls
merge from fixed artist_pack_dlc_2 branch to newly constructed artist_pack_dlc
improved 3p paintballgun reload anim
removed hand fidgeting from vm paintball gun idle animation
Picture frames - fixed scrap frame materials and updated paintable textures
created paintball gun 3p jog and run anims and assigned to holdtype controller
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
merge from artist_dlc_ornate_frames -> parent branch
Picture Frames - shutter texture update
Picture Frames - shutter texture for scrap frames (WIP)
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
Paintball Gun - added conditional ammo meshes for worldmodel
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
paintball 3p entity update
- updated position of flashlight/lasersight attachment
Light up frames - adjusted LODs for XL and XXL versions