branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

4 Months Ago
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4 Months Ago
Debug mesh finder tool for painting
4 Months Ago
removed slight finger clipping on vm paintball gun admire animation
4 Months Ago
fixed crazy deploy size on paintable reactive target
4 Months Ago
added correct collision for window paintable but still cant see paint
4 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
4 Months Ago
paintable window fixes
4 Months Ago
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
4 Months Ago
Easel placement setups for scrap and lightup frames
4 Months Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
4 Months Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
4 Months Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
4 Months Ago
exported a version of w paintball gun rig without wee little ballz
4 Months Ago
subtractive merge (sorry about that)
4 Months Ago
merge from paintball gun tests
4 Months Ago
Commit paintball gun code progress
4 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
4 Months Ago
disabled off repair on frames
4 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
4 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
4 Months Ago
frame Y values on shutter again
4 Months Ago
painting reactive target IO handles, updated manifest
4 Months Ago
lightup frame correct IO placements
4 Months Ago
scrapframe shutter V values
4 Months Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
4 Months Ago
added params for default tiling and offset for shutters
4 Months Ago
correct Y offset values for shutter frames
4 Months Ago
lightup frame scripts integration
4 Months Ago
fix inventory of scrap frames
4 Months Ago
set goldframe large slots back to 1
4 Months Ago
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
4 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
4 Months Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
4 Months Ago
Picture frames - fixed text box clipping with mesh on medium ornate frame
4 Months Ago
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
4 Months Ago
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
4 Months Ago
merge from main, shader fix
4 Months Ago
Picture frames - fixed shutter materials for scrap frames
4 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
4 Months Ago
Picture frames - reverted light up frames to correct material
4 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
4 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
4 Months Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
4 Months Ago
Picture Frame - updated scrap set icons
4 Months Ago
Picture frames - texture update, deploy volumes fix
4 Months Ago
scrapframe xxl gibs
4 Months Ago
Picture Frames - texture update
4 Months Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
4 Months Ago
Easel fix, small and medium ornate frame fix
4 Months Ago
Merge from artist_pack_dlc_old/paintball_overalls