branchrust_reboot/main/artist_pack_dlccancel

368 Commits over 123 Days - 0.12cph!

17 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
17 Days Ago
disabled off repair on frames
17 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
17 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
17 Days Ago
frame Y values on shutter again
17 Days Ago
painting reactive target IO handles, updated manifest
17 Days Ago
lightup frame correct IO placements
17 Days Ago
scrapframe shutter V values
17 Days Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
17 Days Ago
added params for default tiling and offset for shutters
17 Days Ago
correct Y offset values for shutter frames
17 Days Ago
lightup frame scripts integration
17 Days Ago
fix inventory of scrap frames
17 Days Ago
set goldframe large slots back to 1
17 Days Ago
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
17 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
17 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
17 Days Ago
Picture frames - fixed text box clipping with mesh on medium ornate frame
17 Days Ago
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
17 Days Ago
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
17 Days Ago
merge from main, shader fix
17 Days Ago
Picture frames - fixed shutter materials for scrap frames
18 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
18 Days Ago
Picture frames - reverted light up frames to correct material
18 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
18 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
18 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
18 Days Ago
Picture Frame - updated scrap set icons
18 Days Ago
Picture frames - texture update, deploy volumes fix
18 Days Ago
scrapframe xxl gibs
18 Days Ago
Picture Frames - texture update
18 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
18 Days Ago
Easel fix, small and medium ornate frame fix
18 Days Ago
Merge from artist_pack_dlc_old/paintball_overalls
18 Days Ago
merge from fixed artist_pack_dlc_2 branch to newly constructed artist_pack_dlc
18 Days Ago
improved 3p paintballgun reload anim
18 Days Ago
removed hand fidgeting from vm paintball gun idle animation
18 Days Ago
Picture frames - fixed scrap frame materials and updated paintable textures
18 Days Ago
created paintball gun 3p jog and run anims and assigned to holdtype controller
19 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
19 Days Ago
Subtract merge 140855
19 Days Ago
merge from artist_dlc_ornate_frames -> parent branch
19 Days Ago
Picture Frames - shutter texture update
19 Days Ago
Picture Frames - shutter texture for scrap frames (WIP)
19 Days Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
19 Days Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
19 Days Ago
Paintball Gun - added conditional ammo meshes for worldmodel
19 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
19 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
19 Days Ago
Light up frames - adjusted LODs for XL and XXL versions