branchrust_reboot/main/artist_pack_dlccancel

369 Commits over 123 Days - 0.13cph!

19 Days Ago
Light up frames - adjusted LODs for XL and XXL versions
19 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
19 Days Ago
merge from main - added support for transparency on decal shader
19 Days Ago
Light up frames - fixed material config and paintability
19 Days Ago
edited paintable reactive target animtions and transition blends on anim.controller
20 Days Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
20 Days Ago
more window paintable work
20 Days Ago
set lightup frames to use standarddecalwithtwo shader again
20 Days Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
20 Days Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
20 Days Ago
window paintable initial setup , gibs, lods etc
20 Days Ago
paintable reactive target setup and script
20 Days Ago
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
20 Days Ago
paintable reactive target rig/anims exported and setup in prefab. Also world model animator controller created
20 Days Ago
merge from main
20 Days Ago
mirror 05 model and collision
21 Days Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
21 Days Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
21 Days Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
21 Days Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
21 Days Ago
merge from main
23 Days Ago
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
24 Days Ago
paintable fixes (???) to paintable reactive target
24 Days Ago
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
24 Days Ago
merge from main
24 Days Ago
temp fix to reactive target, set up like frame so paintable works
24 Days Ago
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
24 Days Ago
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
24 Days Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
24 Days Ago
merge from main
25 Days Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
25 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
25 Days Ago
set frame textures to 2k
25 Days Ago
merge from main
26 Days Ago
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26 Days Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
26 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
26 Days Ago
added 60 fps reload anim for 3p paintballgun
26 Days Ago
merge from main to fix gui issue
26 Days Ago
merge from main
27 Days Ago
Easels drop paintings (data saved) when destroyed
28 Days Ago
Hooked up missing canvas materials
28 Days Ago
merge from main
47 Days Ago
edited paintball gun 3p anims and vm reload anim edit
48 Days Ago
exported latest paintaball gun vm anims
48 Days Ago
setup paintball viewmodel prefab with skinning mesh render on meshes and culling set to always animate
49 Days Ago
Block pickup of easel when painting is socketed
49 Days Ago
Convert to interface for easel paintables, add photoframe support
49 Days Ago
Add easel top bar movement support, fix sockets for all(i hope) paintables
49 Days Ago
easel top bar separated