branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

2 Months Ago
merge from fixed artist_pack_dlc_2 branch to newly constructed artist_pack_dlc
2 Months Ago
improved 3p paintballgun reload anim
2 Months Ago
removed hand fidgeting from vm paintball gun idle animation
2 Months Ago
Picture frames - fixed scrap frame materials and updated paintable textures
2 Months Ago
created paintball gun 3p jog and run anims and assigned to holdtype controller
2 Months Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
2 Months Ago
Subtract merge 140855
2 Months Ago
merge from artist_dlc_ornate_frames -> parent branch
2 Months Ago
Picture Frames - shutter texture update
2 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
2 Months Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
2 Months Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
2 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
2 Months Ago
Light up frames - adjusted LODs for XL and XXL versions
2 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
2 Months Ago
merge from main - added support for transparency on decal shader
2 Months Ago
Light up frames - fixed material config and paintability
2 Months Ago
edited paintable reactive target animtions and transition blends on anim.controller
2 Months Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
2 Months Ago
more window paintable work
2 Months Ago
set lightup frames to use standarddecalwithtwo shader again
2 Months Ago
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
2 Months Ago
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
2 Months Ago
window paintable initial setup , gibs, lods etc
3 Months Ago
paintable reactive target setup and script
3 Months Ago
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
3 Months Ago
paintable reactive target rig/anims exported and setup in prefab. Also world model animator controller created
3 Months Ago
merge from main
3 Months Ago
mirror 05 model and collision
3 Months Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
3 Months Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
3 Months Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
3 Months Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
3 Months Ago
merge from main
3 Months Ago
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
3 Months Ago
paintable fixes (???) to paintable reactive target
3 Months Ago
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
3 Months Ago
merge from main
3 Months Ago
temp fix to reactive target, set up like frame so paintable works
3 Months Ago
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
3 Months Ago
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
3 Months Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
3 Months Ago
merge from main
3 Months Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
3 Months Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
3 Months Ago
set frame textures to 2k
3 Months Ago
merge from main
3 Months Ago
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