branchrust_reboot/main/artist_pack_dlccancel

368 Commits over 123 Days - 0.12cph!

10 Days Ago
Paintable windows are destroyed when a player boat sinks
11 Days Ago
Merge from main
11 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
11 Days Ago
artist pack deployable sounds
11 Days Ago
NRE fix for construction with no deployable component (building blocks)
11 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
11 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
11 Days Ago
fix ornate frame label placement
11 Days Ago
Paintable Reactive Target - Updated textures
11 Days Ago
Updated skins
11 Days Ago
Paintball Gun - added ammo box
11 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
11 Days Ago
set paintable resolution on paintable window again
11 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
11 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
11 Days Ago
removed medium frames from craftable and set to hidden
11 Days Ago
made medium frames hidden and uncraftable
11 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
11 Days Ago
window.paintable.skin icon
11 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
11 Days Ago
moved artist canvas folder to artist_dlc folder
11 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
11 Days Ago
artist canvas set up large vehicle on sockets and ground watch
11 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
11 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
11 Days Ago
Paintball splats & colours.
11 Days Ago
Added XS frameless canvas, ran manifest
11 Days Ago
Moved the paintable reactive target in the artist pack folder too
11 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
11 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
11 Days Ago
Paintball gun - new ammo material updates
11 Days Ago
exported paintable target rig with latest mesh
11 Days Ago
Merge from main
11 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
11 Days Ago
BakeBallPositionsToVertexColor compile fix
11 Days Ago
random meta keep deleting itself
11 Days Ago
Fixed reactive target not paintable
11 Days Ago
Fixed paintable window ground watch
11 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
11 Days Ago
Standing frames rotation fix
11 Days Ago
merge from hopper_shader_test
11 Days Ago
cherrypick from 141464
11 Days Ago
set deploy rotation on frames to 90
11 Days Ago
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11 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
11 Days Ago
toggled rotate on deploy and after deploy on frames
12 Days Ago
removed large and huge signs from easel capability
12 Days Ago
Fix window not keeping damage when picked up
12 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
12 Days Ago
Movable colliders on reactive target are now parented to regular colliders