branchrust_reboot/main/artist_pack_dlccancel
368 Commits over 123 Days - 0.12cph!
Paintable windows are destroyed when a player boat sinks
Paintball gun progress
Paintball splats still using placeholder decals but are showing with the right colours for all players
Paintball pellet colours also now getting updated in viewmodel
artist pack deployable sounds
NRE fix for construction with no deployable component (building blocks)
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at
Disabled on all frame prefabs
Add ItemModChildIO to lightup frames, for power usage in inventory menu
fix ornate frame label placement
Paintable Reactive Target - Updated textures
Paintball Gun - added ammo box
Paintable reactive target is now a redirect skin of the reactive target
set paintable resolution on paintable window again
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
removed medium frames from craftable and set to hidden
made medium frames hidden and uncraftable
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
window.paintable.skin icon
Paintable window is now a rediredt skin of the strengthened glass window
moved artist canvas folder to artist_dlc folder
Red paintballs made orange
Yellow paintballs shifted to maintain spectral spread
artist canvas set up large vehicle on sockets and ground watch
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
large vehicle layer on sockets and groundwatch for ornate canvasses
Paintball splats & colours.
Added XS frameless canvas, ran manifest
Moved the paintable reactive target in the artist pack folder too
Paintable window deployable on boats
Reorganised the frame prefabs into an artist pack folder
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head.
This is in line with other head item wearables.
Paintball gun - new ammo material updates
exported paintable target rig with latest mesh
- Paintball overalls mostly functional
- Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots
- Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable
- Remove garbage allocations from SkinnedMultiMesh.FindParts
BakeBallPositionsToVertexColor compile fix
random meta keep deleting itself
Fixed reactive target not paintable
Fixed paintable window ground watch
More rotation fixes on all frames
Fixed large light up frame sticking into walls
Standing frames rotation fix
merge from hopper_shader_test
set deploy rotation on frames to 90
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Impact splat colours vertex driven, so that we don't need a ton of mats.
toggled rotate on deploy and after deploy on frames
removed large and huge signs from easel capability
Fix window not keeping damage when picked up
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Movable colliders on reactive target are now parented to regular colliders