branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

2 Months Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
2 Months Ago
Paintball gun viewmodel change somehow missed commit
2 Months Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
2 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
2 Months Ago
added material to baked paintball mesh and added to lodgroup
2 Months Ago
Better glass
2 Months Ago
Adjusted the lightbulb material.
2 Months Ago
Frame lighting
2 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Months Ago
merge from main
2 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Months Ago
merge from main
2 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
2 Months Ago
frameless canvases - moved tape outwards to improve tiling
2 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
2 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
2 Months Ago
Paintable windows are destroyed when a player boat sinks
2 Months Ago
Merge from main
2 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
2 Months Ago
artist pack deployable sounds
2 Months Ago
NRE fix for construction with no deployable component (building blocks)
2 Months Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
2 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
2 Months Ago
fix ornate frame label placement
2 Months Ago
Paintable Reactive Target - Updated textures
2 Months Ago
Updated skins
2 Months Ago
Paintball Gun - added ammo box
2 Months Ago
Paintable reactive target is now a redirect skin of the reactive target
2 Months Ago
set paintable resolution on paintable window again
2 Months Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
2 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
2 Months Ago
removed medium frames from craftable and set to hidden
2 Months Ago
made medium frames hidden and uncraftable
2 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
2 Months Ago
window.paintable.skin icon
2 Months Ago
Paintable window is now a rediredt skin of the strengthened glass window
2 Months Ago
moved artist canvas folder to artist_dlc folder
2 Months Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
2 Months Ago
artist canvas set up large vehicle on sockets and ground watch
2 Months Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
2 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
2 Months Ago
Paintball splats & colours.
2 Months Ago
Added XS frameless canvas, ran manifest
2 Months Ago
Moved the paintable reactive target in the artist pack folder too
2 Months Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
2 Months Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
2 Months Ago
Paintball gun - new ammo material updates
2 Months Ago
exported paintable target rig with latest mesh
2 Months Ago
Merge from main
2 Months Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts