branchrust_reboot/main/artist_pack_dlccancel

368 Commits over 123 Days - 0.12cph!

12 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
12 Days Ago
artist canvas names to put size at the end
12 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
12 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
12 Days Ago
fix paintable reactive target collider issue
12 Days Ago
named paintable material on reactive target
12 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
12 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
12 Days Ago
fix large lightup frame not having interact menu with hammer
12 Days Ago
Ornate frame character limit, fix large frame text behind mesh
12 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
12 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
12 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
12 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
12 Days Ago
paintable reactive target health and protection fix, now matches existing reactive target
12 Days Ago
Paintball FX files Work scene backup
12 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
12 Days Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
12 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
12 Days Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
12 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
12 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
12 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
12 Days Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
12 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
13 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
13 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
13 Days Ago
Mark easel_col as r/w
13 Days Ago
fix interface compiler defines
13 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
13 Days Ago
merge from main
13 Days Ago
fixed paintable window collision - thanks elliot.
13 Days Ago
repositioned paintable window collision
13 Days Ago
frame painting resolutions based on current frames
13 Days Ago
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13 Days Ago
Debug mesh finder tool for painting
13 Days Ago
removed slight finger clipping on vm paintball gun admire animation
13 Days Ago
fixed crazy deploy size on paintable reactive target
13 Days Ago
added correct collision for window paintable but still cant see paint
13 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
14 Days Ago
paintable window fixes
14 Days Ago
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
14 Days Ago
Easel placement setups for scrap and lightup frames
14 Days Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
14 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
14 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
14 Days Ago
exported a version of w paintball gun rig without wee little ballz
14 Days Ago
subtractive merge (sorry about that)
14 Days Ago
merge from paintball gun tests
17 Days Ago
Commit paintball gun code progress