branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

2 Months Ago
BakeBallPositionsToVertexColor compile fix
2 Months Ago
random meta keep deleting itself
2 Months Ago
Fixed reactive target not paintable
2 Months Ago
Fixed paintable window ground watch
2 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
2 Months Ago
Standing frames rotation fix
2 Months Ago
merge from hopper_shader_test
2 Months Ago
cherrypick from 141464
2 Months Ago
set deploy rotation on frames to 90
2 Months Ago
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2 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
Movable colliders on reactive target are now parented to regular colliders
2 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Months Ago
fix paintable reactive target collider issue
2 Months Ago
named paintable material on reactive target
2 Months Ago
add tint from vcolor mode to FXVille Blood World Lighting
2 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Months Ago
fix large lightup frame not having interact menu with hammer
2 Months Ago
Ornate frame character limit, fix large frame text behind mesh
2 Months Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
2 Months Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
2 Months Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
2 Months Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
2 Months Ago
paintable reactive target health and protection fix, now matches existing reactive target
2 Months Ago
Paintball FX files Work scene backup
2 Months Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
2 Months Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
2 Months Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
2 Months Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
2 Months Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
2 Months Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
2 Months Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
2 Months Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
2 Months Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
2 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
2 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
2 Months Ago
Mark easel_col as r/w
2 Months Ago
fix interface compiler defines
2 Months Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
2 Months Ago
merge from main
2 Months Ago
fixed paintable window collision - thanks elliot.
2 Months Ago
repositioned paintable window collision
2 Months Ago
frame painting resolutions based on current frames