branchrust_reboot/main/artist_pack_dlccancel
368 Commits over 123 Days - 0.12cph!
Fix easel deployOBB, move back camera position, cant place so close to walls
artist canvas names to put size at the end
scrapframes nowdeploy with lowered shutters that raises up after deploy
Fix all frame items missing ItemModSign and Panel set to SignPanel
fix paintable reactive target collider issue
named paintable material on reactive target
add tint from vcolor mode to FXVille Blood World Lighting
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
fix large lightup frame not having interact menu with hammer
Ornate frame character limit, fix large frame text behind mesh
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Paintable Reactive Target - Updated shaders again, still no paint showing
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
paintable reactive target health and protection fix, now matches existing reactive target
Paintball FX files
Work scene backup
Added some prevent building cols to the lightup frames for consistency
Fixed deploy guide on the XL variant
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
Fixed all scrap frames deploy volumes and missing prevent building collider
Also fixed the XL and XXL variant prefabs using themselves as deploy guides
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
Fixed all ornate frames deploy volumes and missing prevent building collider
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
Fixed all artist canvases deploy volumes and missing prevent building collider
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
Fixed reactive target collider not updating on the server
Reactive target gibs are simplified, gib meshes are no longer r/w
Reactive target fixes
Fixed ground watch floating in the air
Simplified placement sockets to 4 corners and middle, expanded all sockets
Fixed rotation axis
fix interface compiler defines
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
fixed paintable window collision - thanks elliot.
repositioned paintable window collision
frame painting resolutions based on current frames
Debug mesh finder tool for painting
removed slight finger clipping on vm paintball gun admire animation
fixed crazy deploy size on paintable reactive target
added correct collision for window paintable but still cant see paint
latest paintable reactive target lods with power sockets skinned to rig and exported
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
Easel placement setups for scrap and lightup frames
Remove sockets from XL and XXL for easel, comically large and unbalanced
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
Assign steam item to paintball ammo item definition
Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints
Remove impact effect log spam
exported a version of w paintball gun rig without wee little ballz
subtractive merge (sorry about that)
merge from paintball gun tests
Commit paintball gun code progress