branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

18 Days Ago
Fix variable name typo
18 Days Ago
Merge from main
18 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
20 Days Ago
resized artist pack images for steam and added to steam item
21 Days Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
21 Days Ago
Refactor Easel LOS checks
21 Days Ago
Shorten time to first LOS check
21 Days Ago
Update to Easel LOS, now checks deployable layer
21 Days Ago
set paintable reactive target culling distance to 100 from 35
21 Days Ago
reduce paintball gun attack/impact volume a little bit
21 Days Ago
compile fix
21 Days Ago
update easel LOS from shelf
21 Days Ago
Extra LOS checks for easels being blocked by deployables
21 Days Ago
Collider fix for paintable reactive target
21 Days Ago
Fix reactive target being lowered after network range re-enter
21 Days Ago
Merge from main
21 Days Ago
Fix compile error
21 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
21 Days Ago
fix camera not resetting in painting menu
21 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
22 Days Ago
correct artist pack icon
22 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
22 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
22 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
22 Days Ago
easel crafting pass
22 Days Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
22 Days Ago
Update paintball ammo UI sounds and fix description localization key
22 Days Ago
paintball gun craft pass
22 Days Ago
paintball ammo craft pass
22 Days Ago
merge from main
24 Days Ago
fix easel not deployable on rocks, breaking on boats
24 Days Ago
reactive target unstuck-ing force trigger collider
25 Days Ago
Easel code cleanup
25 Days Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
25 Days Ago
Merge from main
25 Days Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
25 Days Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
25 Days Ago
Fix paintball and pistol ammo english strings
25 Days Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
25 Days Ago
Merge from main
26 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
26 Days Ago
fix large ornate frame easel socket again
26 Days Ago
Removed IO hover text for signage, which has no IO connections
26 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
26 Days Ago
shutter frame network range fix
26 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
26 Days Ago
disabled "lockable" on frames
26 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
27 Days Ago
merge from main
27 Days Ago
Adding player skin component to overalls