branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
Enable LOD_FADE_CROSSFADE on instanced objects
Added D11_INSTANCED_TREES to put trees into the instancing system
[D11] - Fix for AO looking to heavy
[d11] lodding/pre-loading skinning improvements
[D11] - Tweaked HOT screen effect
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required)
also fixed up debug drawing and exposed a couple more tuning variables
fix for asset bundle build
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
[D11][#4085] Flame turret pilot flame fixed
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
[D11] Fix to 4100 - Corn is flipped 90 degrees.
[D11] Putting the working water back for RC
[D11] Lowered emission rates on Fusebox VFX slightly
[D11] - Turned in Antialias SMAA
Colour grading changed profile back
Desert CG changed
AO changes
[D11] Disable ingame UI and navigation bar UI when loading a demo file
[D11] Viewmodels render high priority
[D11][#4091] Fusebox now FX matches steam
[D11] Fixes project settings
[D11] Fix for tree marker FX not always playing
[D11] Fix for radtown slod root
[D11] Fix null ref when quitting win64 build
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
[D11] Bug 4125 - Jacket Colour Changed to Grey
[D11] Ignore the worldsetup bundle on the client.
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
[D11] Remove ratings from BETA manifest
[D11] Master build compile fix
[D11] Serialised -> public
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
[D11] Fixing the compilation error in server builds.
[D11] Procedural water prototype II - two meshes via a mesh render.
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
Fix for missing translucent materials on instanced objects
[D11] + Fix to LOD3 vertex material on BBQ
[D11] Fix scheduled events
[D11][#3893] Collision box for Salvaged Cleaver fixed.
[D11] Makes ragdolls letss twitchy
[D11] Disable fps lock during demo playback
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
[D11][#4036] Flame Turrets LODs oriented correctly.
[D11] Fix for construction guide loading multiple LOD meshes
[D11] [UI] Fixed missing death map marker sprite.
[D11] More fixes to debug camera controls
[D11] Disable debugcamera controls when dev tools is open
[D11] Disabling asset stripping in release server builds.
[D11] Stop Main Menu music when starting demo playback