branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Procedural water prototype II - two meshes via a mesh render.
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
Fix for missing translucent materials on instanced objects
[D11] + Fix to LOD3 vertex material on BBQ
[D11] Fix scheduled events
[D11][#3893] Collision box for Salvaged Cleaver fixed.
[D11] Makes ragdolls letss twitchy
[D11] Disable fps lock during demo playback
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
[D11][#4036] Flame Turrets LODs oriented correctly.
[D11] Fix for construction guide loading multiple LOD meshes
[D11] [UI] Fixed missing death map marker sprite.
[D11] More fixes to debug camera controls
[D11] Disable debugcamera controls when dev tools is open
[D11] Disabling asset stripping in release server builds.
[D11] Stop Main Menu music when starting demo playback
[D11] Updated Trees - Complete Set
[D11] Fixed textures with differing override values.
[D11][#3893] Doubled lookat raycast radiius
[D11][#4036] Flame Turrets oriented correctly.
[D11] Fix for bug 149 causing node break effects to be missing textures.
[D11] Disables ragdoll "pinning" for chickens
[D11] Fixed debugcamera keyboard commands
Occlusion culling improvements
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
[D11][UI] Adjustments to debug recording options - FPS demo playback added
[D11] [UI] Fixed server favouriting not working when leaving server.
[D11] - Fix to bug 4083, trousers on washing line too small.
[D11] Bump BETA version numbers for PS4 and XBOX
Fix for broken occlusion delay (also increased it)
[D11] Fixed wrong RPC Been called in SendMapRespawnOptions
[D11][#4058] Sulfur and Stones now have a worldmodel.
[D11][#4056] Compound workbench can no longer be rotated.
[D11] Updated texture meta report
[D11] Report console texture metas
[D11] - Fix for bug numbers 4079 and 4080, Oil Refinery Valve Rotation and Workbench fbx scale.
[D11] [UI] Fixed Sulfur/Sulphur translations in American English/British English translation files.
[D11][UI][#4018] Implmented new RPCs for obtaining data about player sleeping bags for map screen icons.
Fix for missing loading screen when teleporting
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
[D11] Remove player controller debug info
[D11] - Changeover Quarry Rocks to correct material.