branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
Enable LOD_FADE_CROSSFADE on instanced objects Added D11_INSTANCED_TREES to put trees into the instancing system
6 Years Ago
[D11] - Fix for AO looking to heavy
6 Years Ago
[d11] lodding/pre-loading skinning improvements
6 Years Ago
[D11] - Tweaked HOT screen effect
6 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
6 Years Ago
fix for asset bundle build
6 Years Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
6 Years Ago
[D11][#4085] Flame turret pilot flame fixed
6 Years Ago
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
6 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
6 Years Ago
[D11] Putting the working water back for RC
6 Years Ago
[D11] Wolf ragdoll fixes
6 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
6 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
6 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
6 Years Ago
[D11] Viewmodels render high priority
6 Years Ago
[D11][#4091] Fusebox now FX matches steam
6 Years Ago
[D11] Fixes project settings
6 Years Ago
[D11] Fix for tree marker FX not always playing
6 Years Ago
[D11] Ragdoll fixes
6 Years Ago
[D11] Fix for radtown slod root
6 Years Ago
[D11] Revert tree change
6 Years Ago
[D11] Fix null ref when quitting win64 build
6 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
6 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
6 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
6 Years Ago
[D11] Ignore the worldsetup bundle on the client.
6 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
6 Years Ago
[D11] Remove ratings from BETA manifest
6 Years Ago
[D11] Master build compile fix
6 Years Ago
[D11] Serialised -> public
6 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
6 Years Ago
[D11] Server compile fix
6 Years Ago
[D11] Fixing the compilation error in server builds.
6 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.
6 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
6 Years Ago
Fix for missing translucent materials on instanced objects
6 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
6 Years Ago
[D11] Fix scheduled events
6 Years Ago
[D11][#3893] Collision box for Salvaged Cleaver fixed.
6 Years Ago
[D11] Makes ragdolls letss twitchy
6 Years Ago
[D11] Disable fps lock during demo playback
6 Years Ago
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
6 Years Ago
[D11][#4036] Flame Turrets LODs oriented correctly.
6 Years Ago
[D11] Fix for construction guide loading multiple LOD meshes
6 Years Ago
[D11] [UI] Fixed missing death map marker sprite.
6 Years Ago
[D11] More fixes to debug camera controls
6 Years Ago
[D11] Disable debugcamera controls when dev tools is open
6 Years Ago
[D11] Disabling asset stripping in release server builds.
6 Years Ago
[D11] Stop Main Menu music when starting demo playback