branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Changing the lumens on various lighting effects to increase brightness
[D11] - detail map size reductions
[D11] Tweaked material falloffs on terrain for a more natural look.
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
[D11] latest ragdoll fixes
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
[D11] - Turned off double sided on player hair materials
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
[D11] Changes to explosion effects to increase performance
[D11][#4118] Building plan outline no longer goes invisible underwater
[D11] - Tweak to HOT + Swamp water material
[D11] Nullchecks in D11DynamicInstancing
[D11][UI][#4010] Changed inactive button prompts colour. [#4153] Disabled button prompt for non XBL accounts for view gamer card
[D11] New HDRP DoF commands
[D11] Reducing LOD levels from four to two used for the water to reduce the game object count. Using a 10km outer grid to cover the gap between water and the horizon.
Enable LOD_FADE_CROSSFADE on instanced objects
Added D11_INSTANCED_TREES to put trees into the instancing system
[D11] - Fix for AO looking to heavy
[d11] lodding/pre-loading skinning improvements
[D11] - Tweaked HOT screen effect
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required)
also fixed up debug drawing and exposed a couple more tuning variables
fix for asset bundle build
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
[D11][#4085] Flame turret pilot flame fixed
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
[D11] Fix to 4100 - Corn is flipped 90 degrees.
[D11] Putting the working water back for RC
[D11] Lowered emission rates on Fusebox VFX slightly
[D11] - Turned in Antialias SMAA
Colour grading changed profile back
Desert CG changed
AO changes
[D11] Disable ingame UI and navigation bar UI when loading a demo file
[D11] Viewmodels render high priority
[D11][#4091] Fusebox now FX matches steam
[D11] Fixes project settings
[D11] Fix for tree marker FX not always playing
[D11] Fix for radtown slod root
[D11] Fix null ref when quitting win64 build
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
[D11] Bug 4125 - Jacket Colour Changed to Grey
[D11] Ignore the worldsetup bundle on the client.
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
[D11] Remove ratings from BETA manifest
[D11] Master build compile fix
[D11] Serialised -> public
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
[D11] Fixing the compilation error in server builds.