branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
6 Years Ago
[D11] - detail map size reductions
6 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
6 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
6 Years Ago
[D11] latest ragdoll fixes
6 Years Ago
Memory stats view
6 Years Ago
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
6 Years Ago
[D11] - Turned off double sided on player hair materials
6 Years Ago
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
6 Years Ago
[D11] Changes to explosion effects to increase performance
6 Years Ago
[D11][#4118] Building plan outline no longer goes invisible underwater
6 Years Ago
[D11] - Tweak to HOT + Swamp water material
6 Years Ago
[D11] Nullchecks in D11DynamicInstancing
6 Years Ago
[D11][UI][#4010] Changed inactive button prompts colour. [#4153] Disabled button prompt for non XBL accounts for view gamer card
6 Years Ago
[D11] New HDRP DoF commands
6 Years Ago
[D11] Reducing LOD levels from four to two used for the water to reduce the game object count. Using a 10km outer grid to cover the gap between water and the horizon.
6 Years Ago
Enable LOD_FADE_CROSSFADE on instanced objects Added D11_INSTANCED_TREES to put trees into the instancing system
6 Years Ago
[D11] - Fix for AO looking to heavy
6 Years Ago
[d11] lodding/pre-loading skinning improvements
6 Years Ago
[D11] - Tweaked HOT screen effect
6 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
6 Years Ago
fix for asset bundle build
6 Years Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
6 Years Ago
[D11][#4085] Flame turret pilot flame fixed
6 Years Ago
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
6 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
6 Years Ago
[D11] Putting the working water back for RC
6 Years Ago
[D11] Wolf ragdoll fixes
6 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
6 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
6 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
6 Years Ago
[D11] Viewmodels render high priority
6 Years Ago
[D11][#4091] Fusebox now FX matches steam
6 Years Ago
[D11] Fixes project settings
6 Years Ago
[D11] Fix for tree marker FX not always playing
6 Years Ago
[D11] Ragdoll fixes
6 Years Ago
[D11] Fix for radtown slod root
6 Years Ago
[D11] Revert tree change
6 Years Ago
[D11] Fix null ref when quitting win64 build
6 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
6 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
6 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
6 Years Ago
[D11] Ignore the worldsetup bundle on the client.
6 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
6 Years Ago
[D11] Remove ratings from BETA manifest
6 Years Ago
[D11] Master build compile fix
6 Years Ago
[D11] Serialised -> public
6 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
6 Years Ago
[D11] Server compile fix
6 Years Ago
[D11] Fixing the compilation error in server builds.