branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Fix to bug 4142 - Hatchet was missed in first check in.
[Audio] Set up optimized console only Music!
[D11][#3768] BBQ fire effect now matches the steam version.
[D11] Turned off Full Res on AO
[D11] Revert removal of .map files, breaks demo playbacks.
[D11] Remove proceduralmaps to remove XboxOne SubVal warning
[Audio] Added music files and music clips.
[D11] [#3848] Setting the isDone flag correctly.
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
[D11] [#3848] Preventing the nullref errors.
[D11] [#3848] Pinging the servers - client/server parts.
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
[D11][#2763] Can no longer stack foundation steps.
[D11] Bug 3963 - Increased light values on outpost lights.
[D11][Gameplay][#4037] Server stability issues on buildings fixed
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
[D11] Fix for bug 4069 - Barrels have floating lights.
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
[D11] Fixed server define in RumbleManager.
[D11] Tweaked DOF Default settings / HOT screen effect / AO
[D11][3785] Candle Hat lights fixed
Toggle for memory stats view
[D11] Large Furnace Lighting values set correctly
[D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
[D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
[D11] Added "quitdemo" command
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
[D11] Chromatic aberration strength dropped
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
[D11] Changing the lumens on various lighting effects to increase brightness
[D11] - detail map size reductions
[D11] Tweaked material falloffs on terrain for a more natural look.
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
[D11] latest ragdoll fixes
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
[D11] - Turned off double sided on player hair materials
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
[D11] Changes to explosion effects to increase performance
[D11][#4118] Building plan outline no longer goes invisible underwater
[D11] - Tweak to HOT + Swamp water material
[D11] Nullchecks in D11DynamicInstancing
[D11][UI][#4010] Changed inactive button prompts colour. [#4153] Disabled button prompt for non XBL accounts for view gamer card
[D11] New HDRP DoF commands
[D11] Reducing LOD levels from four to two used for the water to reduce the game object count. Using a 10km outer grid to cover the gap between water and the horizon.