branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
[D11] Null check to fix the issue with main menu not loading.
[d11] [2732] {PS4}{XB1} [GFX] Objects in players hand stay blurry for a few seconds when looking downwards
Pre-loading of belt items ( mesh + texture )
[D11] [UI] Added loading icon to Whats New UI when waiting for info to load.
[D11[UI][#4236] Fixed server list highlight
[D11] Reset the access token on login to prevent Rustworks not accounting for Xbox users changing accounts.
[D11] [UI] Whats New UI Implementation (temp bool to disable it until finalised).
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
[D11] Fixes for the local game server (missed file):
Removing the hack: now local server returns full URL of the map, including the correct network address and port.
[D11] Pass metrics root url to rustworks init
[D11] Fixes for the local game server:
1. Terminating the http thread when the game server is stopped to release the TCP port. Otherwise the client can't download the map.
2. Terminating the ping server without spitting nasty exceptions.
3. Using world cache for the server running in editor. Otherwise the map is not generated and client can't download the map.
4. Removing the hack: now local server returns full URL of the map, including the correct network address and port.
Different lifecycle for the TCP Ping server:
Stopping the tcp ping server if the main Unity thread is not responding.
Restarting the tcp server if the main thread is back.
This is also to be used by Rustwork to receive heartbeats from servers and populate the server list correspondingly.
[D11] Wait for StopPlayback before sending demo metrics
[D11] Demo metric recording
[D11] Removes unneeded calculation
[D11] Fixed Feedback QR code not being visible in builds
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
[D11] Added banned message which appears when joining a server while banned from Rustworks
[D11] Better fix for only sending voice data within a certain range of players.
[D11] Stop receiving voice data for far away players
[D11] Latest voice chat fixes
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
[D11] Latest voice chat fixes
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
[D11] Added server side check for max players, that takes joining players into account when a new client connects
fix for inventory slowdown
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
[D11] XBox voice chat fixes
[D11] Removed saved settings for DoF and removed dupe button from Options menu
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
[D11] Added Feedback QR code to main menu
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping).
This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
Early Z optimisations on water
[D11] Show the next server wipe time in the in-game menu.
[D11] Reduced Motion Blur intensity
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
[D11] Changes to run multiple servers on a single host.
new command-line arguments:
1. +server.httpport 9001 - used to serve maps on the local server (default is 28018) and to run console commands from the Rustworks
2. +server.pingport 9002 -used to retrieve Ping from Xbox/PS4 to game servers (default is 28019)
3. Default the fixed server to 127.0.0.1 (MainMenu.prefab). This allows connecting from Unity Editor to local Win64 builds without any configuration.
4. Retrieving port info from Rustworks.
5. Returning the http port used from the local server.
Example command to run a local linux server on custom ports:
.\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002
Same, but with default ports: .\RustDedicated
Example command to run a linux server on Digital Ocean with HTTP server only available to localhost: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 +server.httpserverpublic 0
[D11] Fixed critical health rumble replicating to all nearby players.
Scriptable render pipeline immediate drawing
[d11] Skin preloading fixes
[D11] Potential fix for animal sounds being heard from much further away than they should. Preventing them from spawning if the animal is too far from the player.
[D11][#4191] Foundation stairs now behave like the steam version, but with ninjas
[D11] Fixed define issue in rumble debug class.
[D11] Rumble debug consistent log can be toggled on/off in debug options to view last rumble event info.