branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
6 Years Ago
[D11] Null check to fix the issue with main menu not loading.
6 Years Ago
Compiler fix.
6 Years Ago
[d11] [2732] {PS4}{XB1} [GFX] Objects in players hand stay blurry for a few seconds when looking downwards Pre-loading of belt items ( mesh + texture )
6 Years Ago
[D11] [UI] Added loading icon to Whats New UI when waiting for info to load.
6 Years Ago
[D11[UI][#4236] Fixed server list highlight
6 Years Ago
[D11] Reset the access token on login to prevent Rustworks not accounting for Xbox users changing accounts.
6 Years Ago
[D11] [UI] Whats New UI Implementation (temp bool to disable it until finalised).
6 Years Ago
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
6 Years Ago
[D11] Fixes for the local game server (missed file): Removing the hack: now local server returns full URL of the map, including the correct network address and port.
6 Years Ago
[D11] Pass metrics root url to rustworks init
6 Years Ago
[D11] Fixes for the local game server: 1. Terminating the http thread when the game server is stopped to release the TCP port. Otherwise the client can't download the map. 2. Terminating the ping server without spitting nasty exceptions. 3. Using world cache for the server running in editor. Otherwise the map is not generated and client can't download the map. 4. Removing the hack: now local server returns full URL of the map, including the correct network address and port. Different lifecycle for the TCP Ping server: Stopping the tcp ping server if the main Unity thread is not responding. Restarting the tcp server if the main thread is back. This is also to be used by Rustwork to receive heartbeats from servers and populate the server list correspondingly.
6 Years Ago
[D11] Wait for StopPlayback before sending demo metrics
6 Years Ago
[D11] Demo metric recording
6 Years Ago
[D11] Removes unneeded calculation
6 Years Ago
[D11] Fixed Feedback QR code not being visible in builds
6 Years Ago
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
6 Years Ago
[D11] Added banned message which appears when joining a server while banned from Rustworks
6 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
6 Years Ago
[D11] Stop receiving voice data for far away players
6 Years Ago
[D11] Latest voice chat fixes
6 Years Ago
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
6 Years Ago
[D11] Latest voice chat fixes
6 Years Ago
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
6 Years Ago
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
6 Years Ago
[D11] Revert 50874 & 50885
6 Years Ago
[D11] Added server side check for max players, that takes joining players into account when a new client connects
6 Years Ago
fix for inventory slowdown
6 Years Ago
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
6 Years Ago
[D11] XBox voice chat fixes
6 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
6 Years Ago
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
6 Years Ago
[D11] Added Feedback QR code to main menu
6 Years Ago
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping). This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
6 Years Ago
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
6 Years Ago
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
6 Years Ago
Early Z optimisations on water
6 Years Ago
[D11] Show the next server wipe time in the in-game menu.
6 Years Ago
[D11] Reduced Motion Blur intensity
6 Years Ago
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
6 Years Ago
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
6 Years Ago
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
6 Years Ago
[D11] Changes to run multiple servers on a single host. new command-line arguments: 1. +server.httpport 9001 - used to serve maps on the local server (default is 28018) and to run console commands from the Rustworks 2. +server.pingport 9002 -used to retrieve Ping from Xbox/PS4 to game servers (default is 28019) 3. Default the fixed server to 127.0.0.1 (MainMenu.prefab). This allows connecting from Unity Editor to local Win64 builds without any configuration. 4. Retrieving port info from Rustworks. 5. Returning the http port used from the local server. Example command to run a local linux server on custom ports: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 Same, but with default ports: .\RustDedicated Example command to run a linux server on Digital Ocean with HTTP server only available to localhost: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 +server.httpserverpublic 0
6 Years Ago
[D11] Fixed critical health rumble replicating to all nearby players.
6 Years Ago
Scriptable render pipeline immediate drawing
6 Years Ago
[d11] Skin preloading fixes
6 Years Ago
[D11] Potential fix for animal sounds being heard from much further away than they should. Preventing them from spawning if the animal is too far from the player.
6 Years Ago
[D11][#4191] Foundation stairs now behave like the steam version, but with ninjas
6 Years Ago
[D11] Fixed define issue in rumble debug class.
6 Years Ago
[D11] Rumble debug consistent log can be toggled on/off in debug options to view last rumble event info.