branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Restored d11 spawn prefab
[D11][#4162] Hackable Crate laptop exploit fixed.
[D11] Added a check for controllers not being registered to a playstation before input checking.
[D11] Updated fps demo for QA
[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
[D11][#4151]No rubber-banding when jumping at the fuse box
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera
Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
[D11][#3710] Server is sending the Attack Signal and calling the Attack RPC, which results in the attack animation being played, then interrupted and played again.
[D11] - Fix to bug 4163, card reader was displaying multiple LOD's
[D11][UI][#4084] Added pulse to server list to make it more apparent that an option is selected. Will apply to other menus later
[D11] Fix to bug 4157 - Metal Ore was using wrong fbx.
[D11] Changing the scale of the cloud dome to remove the gap between water and the horizon/
[D11] Further bug 4020 fixes - Missed one due to unity.
[D11] - Fix to bug 4020 - Set up LODGroups on grass/bushes correctly.
[D11] Fix to bug 4142 - Hatchet was missed in first check in.
[Audio] Set up optimized console only Music!
[D11][#3768] BBQ fire effect now matches the steam version.
[D11] Turned off Full Res on AO
[D11] Revert removal of .map files, breaks demo playbacks.
[D11] Remove proceduralmaps to remove XboxOne SubVal warning
[Audio] Added music files and music clips.
[D11] [#3848] Setting the isDone flag correctly.
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
[D11] [#3848] Preventing the nullref errors.
[D11] [#3848] Pinging the servers - client/server parts.
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
[D11][#2763] Can no longer stack foundation steps.
[D11] Bug 3963 - Increased light values on outpost lights.
[D11][Gameplay][#4037] Server stability issues on buildings fixed
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
[D11] Fix for bug 4069 - Barrels have floating lights.
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
[D11] Fixed server define in RumbleManager.
[D11] Tweaked DOF Default settings / HOT screen effect / AO
[D11][3785] Candle Hat lights fixed
Toggle for memory stats view
[D11] Large Furnace Lighting values set correctly
[D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
[D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
[D11] Added "quitdemo" command
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
[D11] Chromatic aberration strength dropped
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look