branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] XBox voice chat fixes
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[D11] Removed saved settings for DoF and removed dupe button from Options menu
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[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
[D11] Added Feedback QR code to main menu
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping).
This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
Early Z optimisations on water
[D11] Show the next server wipe time in the in-game menu.
[D11] Reduced Motion Blur intensity
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[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
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[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
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[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
[D11] Changes to run multiple servers on a single host.
new command-line arguments:
1. +server.httpport 9001 - used to serve maps on the local server (default is 28018) and to run console commands from the Rustworks
2. +server.pingport 9002 -used to retrieve Ping from Xbox/PS4 to game servers (default is 28019)
3. Default the fixed server to 127.0.0.1 (MainMenu.prefab). This allows connecting from Unity Editor to local Win64 builds without any configuration.
4. Retrieving port info from Rustworks.
5. Returning the http port used from the local server.
Example command to run a local linux server on custom ports:
.\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002
Same, but with default ports: .\RustDedicated
Example command to run a linux server on Digital Ocean with HTTP server only available to localhost: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 +server.httpserverpublic 0
[D11] Fixed critical health rumble replicating to all nearby players.
Scriptable render pipeline immediate drawing
[d11] Skin preloading fixes
[D11] Potential fix for animal sounds being heard from much further away than they should. Preventing them from spawning if the animal is too far from the player.
[D11][#4191] Foundation stairs now behave like the steam version, but with ninjas
[D11] Fixed define issue in rumble debug class.
[D11] Rumble debug consistent log can be toggled on/off in debug options to view last rumble event info.
[D11] Restored d11 spawn prefab
[D11][#4162] Hackable Crate laptop exploit fixed.
[D11] Added a check for controllers not being registered to a playstation before input checking.
[D11] Updated fps demo for QA
[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
[D11][#4151]No rubber-banding when jumping at the fuse box
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera
Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
[D11][#3710] Server is sending the Attack Signal and calling the Attack RPC, which results in the attack animation being played, then interrupted and played again.
[D11] - Fix to bug 4163, card reader was displaying multiple LOD's
[D11][UI][#4084] Added pulse to server list to make it more apparent that an option is selected. Will apply to other menus later
[D11] Fix to bug 4157 - Metal Ore was using wrong fbx.
[D11] Changing the scale of the cloud dome to remove the gap between water and the horizon/
[D11] Further bug 4020 fixes - Missed one due to unity.
[D11] - Fix to bug 4020 - Set up LODGroups on grass/bushes correctly.