branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Bandit Camp Scene to Prefab update.
[d11] Cloths performance iteration
[d11] Cloths - more improvements
[d11] Multimesh fix and re-enabled
[D11] [UI] Fixed bandit camp shop names not translating correctly.
+Changes to fix the underwater view
[D11] - Updated Colour grading
[D11] - reverted lighting
[D11] - Tweaked colour grading WIP
[D1]] Disable optimized cloths, causing a crash on xbox
Remove massive character strings from font assets
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)
[D11][DTLS] Missing symbols for the DTLS.dll
[D11] Maintenance mode - updating the localization keys.
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
[D11][UI][#3937] Fix hang when opening gambling wheel
[D11] [UI] Fixed secondary option not being translated correctly for building blocks when holding the hammer (Rotate option).
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated)
[D11][#1002] [Thomas Edgar] Fix for chickens falling through floor
[D11] Craggy test - [litenetlib editor only] - part strip isRunningLocalServer [WIP]
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
[D11][Gameplay][#3920] Player auto-sprint input small fixes
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
[D11][UI][#3941] fixed hierarchy issue in ingame options
Fixing the BuildOptions for the linux64 debug build.
[D11] Removed collider from Underwater Plane in Ocean prefab
[D11] [UI] Auto-sprint now works through radial menus.
[D11] - T2368 - Viewmodels are Low Quality. - Fix
[D11] T2381 - Water Purifier Specular Broken - Fix
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
[D11] Old optimised collision stuff taken out.
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
[D11][UI] Main menu and ingame overlay changes - checked by G
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
Check for null lodZeroRenderer
+ Added the underwater plain to the Ocean
[D11] Updates to footstep definition and footstepeffects to play landing sounds
[D11] Enabled SpacialBlend on MakeFirstPersonSound.
[D11] [UI] Disabled Localisation Database flag until server is running again.
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
[D11] + Partial fix to issue 3898, still working on collisions for swords
[D11] + General LOD Distance fixes
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895