branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
5 Years Ago
[D11] More visibility tweaks
5 Years Ago
[D11] [UI] Fixed localisation for bandit town.
5 Years Ago
[D11] Added missing ref on flamethrower
5 Years Ago
Fixed FPS lock UI toggle
5 Years Ago
[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
5 Years Ago
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
5 Years Ago
[D11] [3956] Enable player reporting via Rustworks.
5 Years Ago
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
5 Years Ago
Changed the cloud alpha clip to 10
5 Years Ago
DTLS Multithreading fix
5 Years Ago
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
5 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
5 Years Ago
[D11][UI] Visual Changes to the pie menus
5 Years Ago
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
5 Years Ago
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
5 Years Ago
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
5 Years Ago
[D11] Player no longer collides with the dropped items (like chairs).
5 Years Ago
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
5 Years Ago
[D11] HDRP fix for ore bonus nodes
5 Years Ago
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
5 Years Ago
[D11] - Tweaked the water shader
5 Years Ago
[D11] Fix missing objects edge case
5 Years Ago
[D11] Updated the Water material
5 Years Ago
[D11] [UI] Adjusted loading icon size when loading "Extras".
5 Years Ago
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
5 Years Ago
[D11] [UI] Removed report reasons related to teams and non-localised keys.
5 Years Ago
[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
5 Years Ago
[D11] + Fix to missing power_generator_a
5 Years Ago
Cloths fix
5 Years Ago
[D11] Server fix proper
5 Years Ago
[D11] Server fix
5 Years Ago
[D11] Submit bandit camp scene.
5 Years Ago
Cloths iteration
5 Years Ago
[D11] Bandit Camp Scene to Prefab update.
5 Years Ago
Cloths iteration
5 Years Ago
[D11] Server map gen fix
5 Years Ago
[d11] Cloths performance iteration
5 Years Ago
[d11] Cloths - more improvements
5 Years Ago
[d11] Multimesh fix and re-enabled
5 Years Ago
[D11] [UI] Fixed bandit camp shop names not translating correctly.
5 Years Ago
+Changes to fix the underwater view
5 Years Ago
[D11] - Updated Colour grading
5 Years Ago
[D11] - reverted lighting
5 Years Ago
[D11] - Tweaked colour grading WIP
5 Years Ago
Missed a font
5 Years Ago
[D1]] Disable optimized cloths, causing a crash on xbox
5 Years Ago
Remove massive character strings from font assets
5 Years Ago
[D11] Weighted vertex normals for Assets/Content/Building and Assets/Prefabs/Building Core
5 Years Ago
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated - Removed unneeded error log)