branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Fix PS4 Build process, broke path to nptitle.dat
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
Reverting the previous checking - accidentally committed assets.
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
[D11] Added support for building PS4 Patches.
Fix for another serialised member within a #if block
Disable occlusion warnings while I look into them
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
[D11][#3998] Fix for shadows flashing when far from the map center:
1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory.
2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
Don't pool the engine audio grains because they seem to use up a lot of memory
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
Occlusion culling/SLOD fixes (invisible objects)
[D11] Scene fix - SLOD cell root
[D11][#3980] Dome barrel spawning does not exceed spawn points
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
[D11] Bump xb1 app version
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
[D11] Re-enable satchel charge deployed
[D11][#4006] Fix for been kicked for picking up a sleeping bag
[D11] Updated spawn filter to prevent player spawning on snow
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
[D11][UI][#3933] Fixed issues with the credits screen
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
[D11] Fix for player not sending snapshots after force disconnect. In fact it fixes the logging, snapshots are still being sent.
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
+ changes to the gravel prefabs so it does not have null LODS.
[D11] HDRP TOD fix for ambient audio
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
[D11] [UI] Removed placeholder text from privacy policy popup body.
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
[D11] [UI] Added additional debug information for localisation.
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
[D11] [UI] Added debug information for Language/Localisation.
[D11][T2373] build guide no longer prematurely goes opaque.
[D11][a.clarkson] HDRP Fix for building guide materials at night
[D11] [UI] Default Language to "en-us".
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
[D11] [UI] Removed unit suffix from Camera Inertia value.
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.