branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] Revert 49927
5 Years Ago
[D11] Weighted Vertex Normals on Props Electrical Boxes to office furniture/computer_cabinet
5 Years Ago
[D11] + Issue 4007 - Missing window ledge fix
5 Years Ago
[D11][Art][#3669] Flickering doors occlusion culling fix - [D11][Animation][#3954] Destruction animation for building parts fixed
5 Years Ago
[D11] amended water bucket fix
5 Years Ago
[D11] - Further fix to bug 2335 - Supermarket flooring.
5 Years Ago
[D11] Fix to bug 4019 - Water inside Water bucket
5 Years Ago
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
5 Years Ago
[D11] Updates to torch light, and fire arrow lights
5 Years Ago
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
5 Years Ago
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
5 Years Ago
[D11] Sun: missing define check when playing in Unity editor
5 Years Ago
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
5 Years Ago
[D11] Blacklisting XboxOne Base and XboxOne S to use low resolution shadow maps for performance reasons. PC/Pro consoles and PS4 base can handle 2048-res shadow maps without loosing FPS.
5 Years Ago
[D11] Wrapped entire awake method in #if so the entire method is not called on server.
5 Years Ago
[D11] Adjusted collider scaler script to prevent server from warning of an unused variable.
5 Years Ago
[D11] Updated player spawn filters to prevent spawning in water.
5 Years Ago
[D11] Change to collider scaler to prevent running on server and to stop the debug logging.
5 Years Ago
[D11][#3631] Hobobarrels now emit light / shadows to match steam
5 Years Ago
[D11][UI] Get seed as a string rather than an int.
5 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
5 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
5 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
5 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
5 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
5 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
5 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Switch the PS4 package category to patch or application
5 Years Ago
[D11][#3672] Fixed searchlight cookie
5 Years Ago
[D11][UI][#3989] Updated controls for layout B
5 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
5 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
5 Years Ago
[D11] Fix patch param files, use beta details not the main game
5 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Reverting the previous checking - accidentally committed assets.
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
[D11] Added support for building PS4 Patches.
5 Years Ago
Fix for another serialised member within a #if block
5 Years Ago
Disable occlusion warnings while I look into them
5 Years Ago
disable pool warning
5 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
5 Years Ago
[D11][#3998] Fix for shadows flashing when far from the map center: 1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory. 2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
5 Years Ago
oops, missed a file
5 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
5 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
5 Years Ago
Occlusion culling/SLOD fixes (invisible objects)
5 Years Ago
[D11] Scene fix - SLOD cell root
5 Years Ago
[D11][#3980] Dome barrel spawning does not exceed spawn points