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4,549 Commits over 731 Days - 0.26cph!
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
[D11] Null check spam fix
[D11] Garbage collection iteration
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
[D11] - Fix to bug 3918 - Planter Missing Soil
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
[D11] Turn screen effects back on
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
[D11] - Tweaked AO settings
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
[D11][#3915] Auto authorise players when placing Tool cupboards
[D11] - update to water / colour grading
Uploading the symbols: using the %builddir% variable in teamcity.
Tweaks to the UploadSymbols script
[D11] Cut out a little more of the profile marker overhead in a final build. Currently all of the C# side is left intact, only the engine side is compiled out. The main reason for doing this, however, is that it fixes the graphical corruption various people have got when trying to make their own master builds, and there is a runtime graphical corruption bug which looks like it might be the exact same thing. Investigation into exactly what is going on here continues, as there may be an underlying memory scribble, as the reason why this is a problem is not understood.
[D11][#3893] Pickup radiius doubled. (Configurable within the WorldModel script.)
[D11][UI][#3855] Fixed death screen been navigable before fully displayed
[D11][FP Feedback][Graphics][#3902] Fixed doors occlusion culling bug
Decal rotation fix, and cleaned up effect throttling
[D11][UI][#3897] Removed un need menu tip
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
[D11][#3803] Ladders are no longer rotated 90 degrees.
[D11] Weighted vertex normals for Assets\Prefabs\Building
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
DTLS Update
Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
[D11] + Missing script which handles brightness of stars during the day and night
[D11] Added check to prevent platform icon appearing in the event of a suicide
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
[D11] - tweaked colour grading
[D11][UI][#3897] Fix for translation failing on disconnect. Switch master builds to to produciton rustworks
+ Changes to the cave gravel now works in terrain
[D11][UI][#3857] Fixed been able to access parts of stats menu when dissconected on xboxone
[D11][UI][#3864] Changed voice chat tip to reflect control changes
[D11] Fixed issue causing PS4 to tell all non chat restricted users that their chat was restricted.
[D11] Generated resources.pri
[D11] PS4 share play blocking fixed
1. Burst package 1.1.2 -> 1.2.3
2. Changing BurstAotCompiler.cs:320 to have generatedDebugInformationInOutput (to generate .pdb symbols) for non-development Xbox builds
3. Moving the burst package from Library/PackageCache/com.unity.burst to Packages/com.unity.burst so that it could be checked-in to PlasticSCM
4. A path to add to _NT_SYMBOL_PATH in TeamCity:
%teamcity.build.checkoutDir%/Libraryxboxone/PlayerDataCache/XboxOne/Data/Plugins
[D11][XBOXONE] Removed unused/erroneous rating from appxmanifest.xml for beta
[D11] Removed Controller Speaker Option from Options Menu
[D11][UI][#3906][#3907][#3908] Fixes for issues related to eula popup
[D11] [UI] Fixes for bugs 3869, 3872, 3877, and 3881. English US language default fallback set and loosened boot-up language code so it doesn't try to find closest matching (it either perfectly matches, or returns English US). Localisation fixes for Playstation(R)4 text and Favourited/History translations. Removed "PLACEHOLDER" text in localisation files. Fixed backend text showing when reporting a player.