branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11][DTLS] Missing symbols for the DTLS.dll
7 Years Ago
[D11] Maintenance mode - updating the localization keys.
7 Years Ago
[D11] Cloths optimisation. Micro optimisations + removal of brute force build
7 Years Ago
[D11][UI][#3937] Fix hang when opening gambling wheel
7 Years Ago
[D11] [UI] Fixed secondary option not being translated correctly for building blocks when holding the hammer (Rotate option).
7 Years Ago
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated)
7 Years Ago
[D11][#1002] [Thomas Edgar] Fix for chickens falling through floor
7 Years Ago
[D11] Craggy test - [litenetlib editor only] - part strip isRunningLocalServer [WIP]
7 Years Ago
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
7 Years Ago
[D11][Gameplay][#3920] Player auto-sprint input small fixes
7 Years Ago
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
7 Years Ago
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
7 Years Ago
[D11][UI][#3941] fixed hierarchy issue in ingame options
7 Years Ago
Fixing the BuildOptions for the linux64 debug build.
7 Years Ago
[D11] Removed collider from Underwater Plane in Ocean prefab
7 Years Ago
[D11] [UI] Auto-sprint now works through radial menus.
7 Years Ago
[D11] - T2368 - Viewmodels are Low Quality. - Fix
7 Years Ago
[D11] T2381 - Water Purifier Specular Broken - Fix
7 Years Ago
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
7 Years Ago
[D11] Old optimised collision stuff taken out.
7 Years Ago
[D11] GC (more infio)
7 Years Ago
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
7 Years Ago
[D11][UI] Main menu and ingame overlay changes - checked by G
7 Years Ago
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
7 Years Ago
[D11] compile fix
7 Years Ago
Check for null lodZeroRenderer
7 Years Ago
+ Added the underwater plain to the Ocean
7 Years Ago
[D11] Updates to footstep definition and footstepeffects to play landing sounds
7 Years Ago
[D11] Enabled SpacialBlend on MakeFirstPersonSound.
7 Years Ago
[D11] [UI] Disabled Localisation Database flag until server is running again.
7 Years Ago
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
7 Years Ago
[D11] + Partial fix to issue 3898, still working on collisions for swords
7 Years Ago
[D11] + General LOD Distance fixes
7 Years Ago
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
7 Years Ago
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
7 Years Ago
[D11] Null check spam fix
7 Years Ago
[D11] Garbage collection iteration
7 Years Ago
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
7 Years Ago
[D11] - Fix to bug 3918 - Planter Missing Soil
7 Years Ago
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
7 Years Ago
[D11] Torch light update
7 Years Ago
[D11] Turn screen effects back on
7 Years Ago
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
7 Years Ago
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
7 Years Ago
[D11][UI][#3921] Moved save zone notification[#3916] Altered oxygen bar. Removed unneeded component in game options
7 Years Ago
[D11] - Tweaked AO settings
7 Years Ago
[D11] [UI] Renaming a sleeping bag or bed no longer opens a popup dialog before the OSK. Renaming sleeping bags/beds now correctly cancels the renaming if profanity is detected.
7 Years Ago
Limit extrapolation for dropped items to 200ms to prevent from sliding too much and going underground.
7 Years Ago
[D11][#3915] Auto authorise players when placing Tool cupboards
7 Years Ago
server fix