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4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] - update to water / colour grading
5 Years Ago
Uploading the symbols: using the %builddir% variable in teamcity.
5 Years Ago
Tweaks to the UploadSymbols script
5 Years Ago
[D11] Cut out a little more of the profile marker overhead in a final build. Currently all of the C# side is left intact, only the engine side is compiled out. The main reason for doing this, however, is that it fixes the graphical corruption various people have got when trying to make their own master builds, and there is a runtime graphical corruption bug which looks like it might be the exact same thing. Investigation into exactly what is going on here continues, as there may be an underlying memory scribble, as the reason why this is a problem is not understood.
5 Years Ago
[D11][#3893] Pickup radiius doubled. (Configurable within the WorldModel script.)
5 Years Ago
[D11][UI][#3855] Fixed death screen been navigable before fully displayed
5 Years Ago
[D11][FP Feedback][Graphics][#3902] Fixed doors occlusion culling bug
5 Years Ago
Decal rotation fix, and cleaned up effect throttling
5 Years Ago
[D11][UI][#3897] Removed un need menu tip
5 Years Ago
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
5 Years Ago
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
5 Years Ago
[D11][#3803] Ladders are no longer rotated 90 degrees.
5 Years Ago
[D11] Weighted vertex normals for Assets\Prefabs\Building
5 Years Ago
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
5 Years Ago
DTLS Update Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
5 Years Ago
[D11] + Missing script which handles brightness of stars during the day and night
5 Years Ago
[D11] Added check to prevent platform icon appearing in the event of a suicide
5 Years Ago
[D11] Server compile fix
5 Years Ago
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
5 Years Ago
HDRP Motion Blur
5 Years Ago
[D11] - tweaked colour grading
5 Years Ago
+ Sky changed for G
5 Years Ago
[D11][UI][#3897] Fix for translation failing on disconnect. Switch master builds to to produciton rustworks
5 Years Ago
+ Changes to the cave gravel now works in terrain
5 Years Ago
[D11][UI][#3857] Fixed been able to access parts of stats menu when dissconected on xboxone
5 Years Ago
[D11][UI][#3864] Changed voice chat tip to reflect control changes
5 Years Ago
[D11] Fixed issue causing PS4 to tell all non chat restricted users that their chat was restricted.
5 Years Ago
[D11] Generated resources.pri
5 Years Ago
[D11] PS4 share play blocking fixed
5 Years Ago
1. Burst package 1.1.2 -> 1.2.3 2. Changing BurstAotCompiler.cs:320 to have generatedDebugInformationInOutput (to generate .pdb symbols) for non-development Xbox builds 3. Moving the burst package from Library/PackageCache/com.unity.burst to Packages/com.unity.burst so that it could be checked-in to PlasticSCM 4. A path to add to _NT_SYMBOL_PATH in TeamCity: %teamcity.build.checkoutDir%/Libraryxboxone/PlayerDataCache/XboxOne/Data/Plugins
5 Years Ago
[D11][XBOXONE] Removed unused/erroneous rating from appxmanifest.xml for beta
5 Years Ago
[D11] Removed Controller Speaker Option from Options Menu
5 Years Ago
[D11][UI][#3906][#3907][#3908] Fixes for issues related to eula popup
5 Years Ago
[D11] [UI] Fixes for bugs 3869, 3872, 3877, and 3881. English US language default fallback set and loosened boot-up language code so it doesn't try to find closest matching (it either perfectly matches, or returns English US). Localisation fixes for Playstation(R)4 text and Favourited/History translations. Removed "PLACEHOLDER" text in localisation files. Fixed backend text showing when reporting a player.
5 Years Ago
[D11] Added call to display system message for TRC 4061 for bug 3876
5 Years Ago
[D11][UI] Privacy Policy Prefab and text update
5 Years Ago
[D11] Palm tree LODs amount changed to 5 to 4
5 Years Ago
[D11] Reverting checkin 48813
5 Years Ago
[D11][UI][#3887] Fix for game not translating text when canceling loading
5 Years Ago
[D11][UI] Removed debug options in ingameoptions
5 Years Ago
[D11][UI] Eula popup and screen changes + eula text
5 Years Ago
[D11] Palm tree LODs amount changed to 5 to 4
5 Years Ago
[D11] Incorrect scale deployables fixes [Shelf 3820 - OK'd by Gurmita]
5 Years Ago
[D11] Fix to bin scale [Shelf 3816 - OK'd by Gurmita]
5 Years Ago
[D11] [UI] Added new translations for "Favourited" and "History".
5 Years Ago
[D11][#3823] Building now produces a smoke effect. (Shelved)
5 Years Ago
Excluding sqlite3 from PS4/XBox platforms.
5 Years Ago
[D11] [UI] Locked game type option from server filter popup. Button Options can no longer perform left/right input when locked.
5 Years Ago
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players ( missing file)
5 Years Ago
[D11] Player fixes since sprinting is not disabled while ducked