branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

4 Years Ago
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
4 Years Ago
[D11] Bump xb1 app version
4 Years Ago
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
4 Years Ago
[D11] Re-enable satchel charge deployed
4 Years Ago
[D11][#4006] Fix for been kicked for picking up a sleeping bag
4 Years Ago
[D11] Updated spawn filter to prevent player spawning on snow
4 Years Ago
[D11] [UI] Fixed typo in "Open Inventory" hint string in French.
4 Years Ago
[D11] [UI] Fixed graphic overlapping wounded text on certain languages when wrapping to new line.
4 Years Ago
[D11][#3673] Fix for: guards at the Bandit Camp appear to have no helmets equipped when viewed from a distance.
4 Years Ago
[D11][UI][#3933] Fixed issues with the credits screen
4 Years Ago
[D11][UI][#3959] Added scroll bars to scroling screens [#3950] Removed old icon from find/join game screen
4 Years Ago
[D11] Fix for player not sending snapshots after force disconnect. In fact it fixes the logging, snapshots are still being sent.
4 Years Ago
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
4 Years Ago
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
4 Years Ago
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
4 Years Ago
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
4 Years Ago
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
4 Years Ago
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
4 Years Ago
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
4 Years Ago
+ changes to the gravel prefabs so it does not have null LODS.
4 Years Ago
[D11] HDRP TOD fix for ambient audio
4 Years Ago
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
4 Years Ago
[D11] [UI] Removed placeholder text from privacy policy popup body.
4 Years Ago
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
4 Years Ago
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
4 Years Ago
[D11] [UI] Added additional debug information for localisation.
4 Years Ago
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
4 Years Ago
[D11] [UI] Added debug information for Language/Localisation.
4 Years Ago
[D11][T2373] build guide no longer prematurely goes opaque.
4 Years Ago
[D11][a.clarkson] HDRP Fix for building guide materials at night
4 Years Ago
[D11] [UI] Default Language to "en-us".
4 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
4 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
4 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
4 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
4 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
4 Years Ago
Kill off c# compiler before installing new version of Unity
4 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
4 Years Ago
[D11] - Removing missed read/writes
4 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
4 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
4 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
4 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
4 Years Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
4 Years Ago
[D11] Ambient light. Fixing the compilation error.
4 Years Ago
[D11] Ambient light. Fixing the compilation error.
4 Years Ago
[D11] - Removing read/write from weapon texture maps
4 Years Ago
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
4 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs. Forgot to reuse the WaitForSeconds object.
4 Years Ago
Clamp SLOD distances to world grid spawn distance