branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][Graphics][#3902] Fixed doors occlusion culling issues
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
Kill off c# compiler before installing new version of Unity
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
[D11] - Removing missed read/writes
[D11][UI] Set quick chat icons, rotate direction icons
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
[D11] Temporarily switch the light off for the shotgun trap fire effect
[D11] [UI] Removed backend new line tag error from localisation file.
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
[D11] Ambient light. Fixing the compilation error.
[D11] Ambient light. Fixing the compilation error.
[D11] - Removing read/write from weapon texture maps
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs.
Forgot to reuse the WaitForSeconds object.
Clamp SLOD distances to world grid spawn distance
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
[D11] More visibility tweaks
[D11] [UI] Fixed localisation for bandit town.
[D11] Added missing ref on flamethrower
[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
[D11] [3956] Enable player reporting via Rustworks.
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
Changed the cloud alpha clip to 10
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
[D11] Removes LODGroup enable/disable calls in MeshOccludee
[D11][UI] Visual Changes to the pie menus
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
[D11] Player no longer collides with the dropped items (like chairs).
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
[D11] HDRP fix for ore bonus nodes
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
[D11] - Tweaked the water shader
[D11] Fix missing objects edge case
[D11] Updated the Water material
[D11] [UI] Adjusted loading icon size when loading "Extras".
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
[D11] [UI] Removed report reasons related to teams and non-localised keys.
[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
[D11] + Fix to missing power_generator_a
[D11] Submit bandit camp scene.