branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
6 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
6 Years Ago
Kill off c# compiler before installing new version of Unity
6 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
6 Years Ago
[D11] - Removing missed read/writes
6 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
6 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
6 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
6 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
6 Years Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
6 Years Ago
[D11] Ambient light. Fixing the compilation error.
6 Years Ago
[D11] Ambient light. Fixing the compilation error.
6 Years Ago
[D11] - Removing read/write from weapon texture maps
6 Years Ago
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
6 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs. Forgot to reuse the WaitForSeconds object.
6 Years Ago
Clamp SLOD distances to world grid spawn distance
6 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
6 Years Ago
[D11] More visibility tweaks
6 Years Ago
[D11] [UI] Fixed localisation for bandit town.
6 Years Ago
[D11] Added missing ref on flamethrower
6 Years Ago
Fixed FPS lock UI toggle
6 Years Ago
[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
6 Years Ago
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
6 Years Ago
[D11] [3956] Enable player reporting via Rustworks.
6 Years Ago
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
6 Years Ago
Changed the cloud alpha clip to 10
6 Years Ago
DTLS Multithreading fix
6 Years Ago
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
6 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
6 Years Ago
[D11][UI] Visual Changes to the pie menus
6 Years Ago
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
6 Years Ago
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
6 Years Ago
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
6 Years Ago
[D11] Player no longer collides with the dropped items (like chairs).
6 Years Ago
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
6 Years Ago
[D11] HDRP fix for ore bonus nodes
6 Years Ago
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
6 Years Ago
[D11] - Tweaked the water shader
6 Years Ago
[D11] Fix missing objects edge case
6 Years Ago
[D11] Updated the Water material
6 Years Ago
[D11] [UI] Adjusted loading icon size when loading "Extras".
6 Years Ago
[D11] T2340 - Check Ethnicity compared to Steam - Adjusted skin tone values.
6 Years Ago
[D11] [UI] Removed report reasons related to teams and non-localised keys.
6 Years Ago
[D11] + Fix to incorrect FBX sizes on outbuilding_1st_15x9
6 Years Ago
[D11] + Fix to missing power_generator_a
6 Years Ago
[D11] Server fix proper
6 Years Ago
Cloths fix
6 Years Ago
[D11] Server fix
6 Years Ago
[D11] Submit bandit camp scene.
6 Years Ago
Cloths iteration