branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Guards lodgroup access
[D11] Removes debug prints from meshocludee
[D11] takes out temp fix for invisible objects
[D11] better fix for missing objects
Adding symbols for the Master Xbox builds: 1. Using pdb and dll files from XDK QFE 9, 10.0.17134.5063 2. Added a rule to copy the .pdb file when building projects in Plugins/{DTLS, FLZMA, FLIF, RustNative}/premake4.lua 3. Added a rule to copy the .pdb file when building Plugins/CrossVoice/CrossVoice.vcxproj
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
Scrap the PS4 demo change, it's already been hard-coded
[D11][UI] Adjustments to crafting screen and inventory screen
[D11] Weighted Normals Industrial_Structures
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
[D11] fix none gun/bullet/arrow/projectiles from despawning
Added FPS lock to in-game debug menu
[D11] Reenable ping address
[D11][UI] Added fade behind player_preview pulled topbar forward
[D11] Billboard shader smoothness fix
[D11] Temp Disable ping address
[D11][#3839] No longer jumps constantly when holding the jump button. (Another fix added for crashing on idle at the server password screen.)
[D11] Option menu hint box adjustment
[D11][UI] Fixed issue with pingcheck
[D11] Added Xbox device icon, fixed inconsistent text/icon colours on Stats/Leaderboard/ConnectedPlayers
[D11][#3698] Base Player tick - limiting the server logs.
[D11] Error check for null reference on m_cellsRoot
[D11][UI] Ping servers on the find join games screen
[D11] Fixed new debugcamera commands to still work at timescale 0
[D11] Fix to various material issues.
[D11] Compass changed to fit FP style
[D11] [UI] Removed unused game modes from server filter selection for BETA.
Locked framerate to 30/60 on base/pro consoles
[D11] Airfield Cave Fixes
[D11][#3799] Fix added for crashing after being idle at the server password screen.
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
[D11] fixed Headshot icon
[D11] Increasing texturearray size based on FP feedback.
[D11] [UI] Fixed harbor display name not being correct for certain languages.
[D11] New Scrap Stat icons
[D11][UI] Added non platform player icon
[D11] Merge commit ignore me
[D11] Weighted normals Prefabs/Deployable