branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Guards lodgroup access
6 Years Ago
[D11] Removes debug prints from meshocludee
6 Years Ago
[D11] takes out temp fix for invisible objects
6 Years Ago
[D11] better fix for missing objects
6 Years Ago
Adding symbols for the Master Xbox builds: 1. Using pdb and dll files from XDK QFE 9, 10.0.17134.5063 2. Added a rule to copy the .pdb file when building projects in Plugins/{DTLS, FLZMA, FLIF, RustNative}/premake4.lua 3. Added a rule to copy the .pdb file when building Plugins/CrossVoice/CrossVoice.vcxproj
6 Years Ago
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
6 Years Ago
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
6 Years Ago
[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
6 Years Ago
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
6 Years Ago
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
6 Years Ago
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
6 Years Ago
6 Years Ago
Scrap the PS4 demo change, it's already been hard-coded
6 Years Ago
Set PS4 app type to Demo
6 Years Ago
[D11][UI] Adjustments to crafting screen and inventory screen
6 Years Ago
[D11] Weighted Normals Industrial_Structures
6 Years Ago
[D11][#3809] Double wooden doors no longer sunk into the floor.
6 Years Ago
[D11][UI] Switch ps4 beta build type to demo
6 Years Ago
[D11] fix none gun/bullet/arrow/projectiles from despawning
6 Years Ago
Added FPS lock to in-game debug menu
6 Years Ago
[D11] Reenable ping address
6 Years Ago
[D11][UI] Added fade behind player_preview pulled topbar forward
6 Years Ago
[D11] Billboard shader smoothness fix
6 Years Ago
[D11] LOD colour fix
6 Years Ago
[D11] Temp Disable ping address
6 Years Ago
[D11][#3839] No longer jumps constantly when holding the jump button. (Another fix added for crashing on idle at the server password screen.)
6 Years Ago
[D11] Option menu hint box adjustment
6 Years Ago
[D11][UI] Fixed issue with pingcheck
6 Years Ago
[D11] SLOD fix
6 Years Ago
[D11] Added Xbox device icon, fixed inconsistent text/icon colours on Stats/Leaderboard/ConnectedPlayers
6 Years Ago
[D11][#3698] Base Player tick - limiting the server logs.
6 Years Ago
[D11] Error check for null reference on m_cellsRoot
6 Years Ago
[D11][UI] Ping servers on the find join games screen
6 Years Ago
[D11] Fixed new debugcamera commands to still work at timescale 0
6 Years Ago
[D11] Editor compile fix
6 Years Ago
[D11] Fix to various material issues.
6 Years Ago
[D11] Compass changed to fit FP style
6 Years Ago
[D11] [UI] Removed unused game modes from server filter selection for BETA.
6 Years Ago
[D11] SLOD fix
6 Years Ago
Locked framerate to 30/60 on base/pro consoles
6 Years Ago
[D11] Airfield Cave Fixes
6 Years Ago
[D11][#3799] Fix added for crashing after being idle at the server password screen.
6 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
6 Years Ago
[D11] fixed Headshot icon
6 Years Ago
[D11] Increasing texturearray size based on FP feedback.
6 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
6 Years Ago
[D11] New Scrap Stat icons
6 Years Ago
[D11][UI] Added non platform player icon
6 Years Ago
[D11] Merge commit ignore me
6 Years Ago
[D11] Weighted normals Prefabs/Deployable