branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
Fixed Win64 quality profile
[D11] updated icon sheets
[D11] NPC vending machines use skin #0
[D11] Fixing Harbor Crane Material
[D11][UI][#3851] Fixed issue with players in game screen highligh
[D11] Fix for ps4 master builds missing define
[D11] Fix for ps4 master builds missing define
[D11] Further changes based on FP feedback.
[D11] Added FOV and tilt to debugcamera controls
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
[D11] Changed font scaling for options hint text to prevent overflow
[D11][UI] removed inventory Section headers bars
[D11] Icon & Splash Screen updates
[D11] PlayersInGame menu tweaks
[D11] removed extra lights on satchel charge
[D11] Weighted normals Prefabs/Deployable
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
[D11][UI] Removed loading title bar
[D11][UI] Updated beta loading screen to match normal loading screen
[D11] [UI] Added missing translations and updated characters file and font atlas's.
[D11][UI] Fix for options screen crash
[DTLS[ Small improvements + took out Ivans' debugging stuff
[D11][LOC] en-us translations
[D11] PopupSystem Arrow icon update
[D11] Fixes based on FP Feedback
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
DTLS IMPROVEMENTS
1. Better staging order ( so its not across > 1 tick )
2. Better memory management ( empty staging containers won't pollute pix )
3. Immediate mode takes less stages/latency
4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms.
Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
[D11][UI] Changed Leaderboard selection to match other menus
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible
=> Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version.
Changing it to restore the original layers instead.
[D11] [UI] Shortened ps4 only string
[D11] Fixed issue preventing all player muted checks from running.
+ small changes to water, hopefully fixed the green foam
[D11][UI] Altered sleeping translation
[D11] Weighted Vertex Normals, Industrial Buildings.
[D11] [UI] Standardised language code format.
[D11][UI] Cancel pickup sound when opening inventory
[D11] [UI] Updated retail manifest with correct languages.
[D11] wooden_cabin collision fbx fixes
[D11][UI][#3861] Fixed issues with loading cancel
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
[D11] Stop playing radiation sounds slightly above 0 radiation
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
[D11] Further Weighted Normals pt6
[D11][Animation][#3820][#3843] Fixed player shadow animations
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen