branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][UI] Remove pickup sound when crafting
[D11][UI[#3830] Added prompt to cancel loading screen. [#3834] Show correct information when respawning
[D11][UI][#3841] Fixed issues with been kick or killed when using the menu
[D11] Added some null checks that should allow the Xbox to enter servers again
[D11] Added mixer to footstep sounds
[D11] + New version of the sky
[D11] [UI] Fixed input on credits screen being inverted. Fixed main menu buttons not setting correct colour when highlighted. Fixed languages not translating themselves into their native language variant.
[D11][Controls][#3845] Sprint remains active after crouching or sidestepping
[D11] [UI] Changed NPC shops to use original names from translation keys.
[D11] Merge from local_network_service_port
[D11] [UI] Fixed font truncating in NotoSans fonts.
[D11] Fixed issue with effects coming from the network not playing correctly
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
[D11][#3822] Torches further adjusted to match steam.
[D11] [UI] Added missing translations for animal names and shop names.
DTLS code compiles ( Ivan doesn't have the sdks )
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
DTLS latency fix. Tested on collectible items.
[D11] Win64 client locked at 60
[D11] SceneToPrefab/SLOD update ALL
[D11][UI] Made inventory sounds play though frontendsfx.
+ Swaped out all the Halfs to Floats in the ice lake shader
[D11] Ui Tweaks across many things
[D11] Fixing Holosight Colour
[D11] Fixed heartbeat/wounded SFX
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
[D11] Fixed Margin on In-Game Options
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
[D11] [UI] Application Restart Translation Fix Test
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
[D11] Chainlink Fence LOD Distances.
[D11] Thatched Z-Fighting Fixes
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
[D11] Relaxed some of the effect/audio throttling a touch
[D11] Updating Custom Vertex Normals
[D11] recompiles dll's in release mode
[D11] 3084 TRC 4022 Popup added for full servers. Added input to quit out of loading screen.
[D11] [UI] Bold Font Fixes
[D11] Removed unused font material presets.
[D11] Re-enabled FOV slider and restored saving to it
[D11] Fix the weird screenshake when connecting a hit with a rock
[D11] Fixed issues with static coroutine in ServerMgr
Throwing weapons - fixing the animation flickering for the local player.
Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation.
Forecast: T1827
[D11] Move free mem reporter to new dll, make reported amount 64bit
[D11] Fix to magenta on Bear Trap