branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Changed Water Distortion value back to 0
[D11] Cherrypicked
35343, cached transform.position during DoStepUp()
[D11][#3580] Setting fire texture to use bilinear filtering.
Removed SHADOW_VERY_HIGH variants from ASE template because that mode is no longer supported by HDRP
[D11] Launch Site SLOD Distance Changed
[D11][#3525] Top of Lighthouse no longer has shadow artefacts.
[D11] Remove unnecessary call
[D11] + The Dome SLOD distance adjusted
[D11] Testing generic attack audio prefab for LR300 & AK47
[D11] Restoring original recoil
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
[D11] SLOD Distance tweaks for Compound and Satellite Dish
[D11][UI] Reduced time for looting items and moving them to containers.
[D11] Remove log from PlayerBelt
[D11] + Gas Station SLOD distance adjusted
[D11] Tweaking SLOD distances for Harbor1 and Airfield
[D11] + Lighthouse SLOD distance adjusted
[D11] Material Fix on Lantern
[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
[D11][#3083] Stop attack animating on shadow while piloting a boat
[D11] Fix for Cloth_A Lodding incorrectly
[D11] Train_wagon_B fix vertex colours
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
[D11] Cap fog at 15% minimum
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
Using CDN to access the Rustworks configs (ex. maintenance mode)
[D11] HudElement clean code
[D11] Fix for Lantern Glass
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
[D11] Fix Decal texture being too small when hitting a tree with a rock
[D11] Smoke in Outpost material fix.
[D11] Ice Lake 4 Topology changed
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
[D11] + Snow_mounds using incorrect LOD system - fixed
[D11] Fix specular on explosives
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
[D11] Fix Advanced Lootbox Scale
[D11] Fixed Incorrect Scale on multiple assets
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
[D11] Fixed Foliage in Snow Biomes so they are not pure white