branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Tweaking SLOD distances for Harbor1 and Airfield
6 Years Ago
[D11] + Lighthouse SLOD distance adjusted
6 Years Ago
[D11] Material Fix on Lantern
6 Years Ago
[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
6 Years Ago
[D11][#3083] Stop attack animating on shadow while piloting a boat
6 Years Ago
[D11] Fix for Cloth_A Lodding incorrectly
6 Years Ago
[D11] Train_wagon_B fix vertex colours
6 Years Ago
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
6 Years Ago
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
6 Years Ago
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
6 Years Ago
[D11] Cap fog at 15% minimum
6 Years Ago
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
6 Years Ago
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
6 Years Ago
Using CDN to access the Rustworks configs (ex. maintenance mode)
6 Years Ago
[D11] HudElement clean code
6 Years Ago
[D11] Fix for Lantern Glass
6 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
6 Years Ago
[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
6 Years Ago
[D11] Bolt Rifle update
6 Years Ago
[D11] Fix Decal texture being too small when hitting a tree with a rock
6 Years Ago
[D11] Smoke in Outpost material fix.
6 Years Ago
[D11] Ice Lake 4 Topology changed
6 Years Ago
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
6 Years Ago
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
6 Years Ago
[D11] + Snow_mounds using incorrect LOD system - fixed
6 Years Ago
[D11] Fix specular on explosives
6 Years Ago
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
6 Years Ago
[D11] Fix Advanced Lootbox Scale
6 Years Ago
SERVER compile fix
6 Years Ago
[D11] Fixed Incorrect Scale on multiple assets
6 Years Ago
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
6 Years Ago
SLOD regeneration script
6 Years Ago
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
6 Years Ago
[D11] Fixed Foliage in Snow Biomes so they are not pure white
6 Years Ago
[D11][#3235] Fixed ingame music using the mixer for the frontend music [#3032] Fixed sound overlap when using give/take all
6 Years Ago
[D11] [UI] Fixed broken translation in Controls Page. Fixed default language not being set. Fixed ping indicator not correctly updating its translation when changing language.
6 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 4
6 Years Ago
[D11][UI][#3562] Nodettes show the name of the type of node matching Steam version
6 Years Ago
[D11] PFX material updates
6 Years Ago
[D11] Particle materials updated with HDRP/Custom shaders
6 Years Ago
[D11][#3051] Added sound effect for starting to split a stack of items [#3564] Fixed issue with kick player popup not telling you who you are kicking
6 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 3
6 Years Ago
[D11] Reset default rustworks
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Ore material updates.
6 Years Ago
[D11] Hemp Material Update and LODing
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Added convar for switching rustworks environment
6 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 2
6 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 1