branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][#3235] Fixed ingame music using the mixer for the frontend music [#3032] Fixed sound overlap when using give/take all
[D11] [UI] Fixed broken translation in Controls Page. Fixed default language not being set. Fixed ping indicator not correctly updating its translation when changing language.
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 4
[D11][UI][#3562] Nodettes show the name of the type of node matching Steam version
[D11] PFX material updates
[D11] Particle materials updated with HDRP/Custom shaders
[D11][#3051] Added sound effect for starting to split a stack of items [#3564] Fixed issue with kick player popup not telling you who you are kicking
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 3
[D11] Reset default rustworks
[D11] Ore material updates.
[D11] Hemp Material Update and LODing
[D11] Added convar for switching rustworks environment
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 2
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 1
[D11] PFX material updates
[D11] Added caching for waitForSecondsRealTime from the FP build. Also added debug option for cycling through tips for QA see 3554
[D11][UI] Removed map marker GC allocs, [#3034] Fixed options making select noise when trying to select option
Moving the Culture info to the Translate class for reusability.
[D11] Updated Shaders and fixed missing texture references in several PFX materials
[D11] Resetting GenerateRoadLayout Meshoffset to 0f. Any value above that seems to drastically raise the height of the roads.
[D11] Reducing texture size of forest floor. Reassigning materials from LayeredLit. Setting correct rock materials.
[D11][3546] Loading text and Inventory text is now bold.
[D11] [UI] Added missing translation for Helicopter Gun.
[D11] Death Info now marks other players "attackerIsPlayer" as true. Death Stats info now correctly checks if attacker is player before attempting to translate the attacker name.
[D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
[D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
[D11] Updated PFX materials to use new shaders
[D11] + LOD tweaks to various door.hinged.industrial a's
[D11] + Bunker_rooms converted to new LOD System
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
[D11] Powerlines cables material fixed
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
[D11][UI] Swap out loading sprite sheet for single image
[D11] + Office_planter_300 broken LOD3 fix
[D11] + Plantpot transitioning through LODs too quickly
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
+ Fixed the underwater bubbles issue
[D11] Campfire incorrect vert colour fix
Maintenance mode: localizing the timestamps.
[D11] Rendertarget optimisations fixed and turned back on.
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
[D11] Dropping Road Height again.
[D11] Fix for Bollard rope incorrect rotation