branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] PFX material updates
[D11] Added caching for waitForSecondsRealTime from the FP build. Also added debug option for cycling through tips for QA see 3554
[D11][UI] Removed map marker GC allocs, [#3034] Fixed options making select noise when trying to select option
Moving the Culture info to the Translate class for reusability.
[D11] Updated Shaders and fixed missing texture references in several PFX materials
[D11] Resetting GenerateRoadLayout Meshoffset to 0f. Any value above that seems to drastically raise the height of the roads.
[D11] Reducing texture size of forest floor. Reassigning materials from LayeredLit. Setting correct rock materials.
[D11][3546] Loading text and Inventory text is now bold.
[D11] [UI] Added missing translation for Helicopter Gun.
[D11] Death Info now marks other players "attackerIsPlayer" as true. Death Stats info now correctly checks if attacker is player before attempting to translate the attacker name.
[D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
[D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
[D11] Updated PFX materials to use new shaders
[D11] + LOD tweaks to various door.hinged.industrial a's
[D11] + Bunker_rooms converted to new LOD System
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
[D11] Powerlines cables material fixed
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
[D11][UI] Swap out loading sprite sheet for single image
[D11] + Office_planter_300 broken LOD3 fix
[D11] + Plantpot transitioning through LODs too quickly
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
+ Fixed the underwater bubbles issue
[D11] Campfire incorrect vert colour fix
Maintenance mode: localizing the timestamps.
[D11] Rendertarget optimisations fixed and turned back on.
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
[D11] Dropping Road Height again.
[D11] Fix for Bollard rope incorrect rotation
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
Maintenance mode: show the message in the main menu for informational purposes.
[D11][MEMORY] Render target optimisations. Tested and working on editor/ps4/xbox debug and release. Saves 110meg on ps4. Swichable via code define.
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
[D11] Fixed 3508 Collecting water from a water pump using a water bottle spawns a error message
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
Some more changes to the water added in subtle distortion
[D11] Updating Materials to new Shaders.
+ Adding in a version of river water and swamp water, Had to change the water plane in bandit town to not cast shadows
Don't regenerate ASE template menus in batch mode
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
[D11] Fix for bandit town windmill vane
[D11] + office_planter_300 culling at LOD 1 - fixed