branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
Maintenance mode: show the message in the main menu for informational purposes.
[D11][MEMORY] Render target optimisations. Tested and working on editor/ps4/xbox debug and release. Saves 110meg on ps4. Swichable via code define.
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
[D11] Fixed 3508 Collecting water from a water pump using a water bottle spawns a error message
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
Some more changes to the water added in subtle distortion
[D11] Updating Materials to new Shaders.
+ Adding in a version of river water and swamp water, Had to change the water plane in bandit town to not cast shadows
Don't regenerate ASE template menus in batch mode
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
[D11] Fix for bandit town windmill vane
[D11] + office_planter_300 culling at LOD 1 - fixed
[D11][UI] Unload controller images when not needed
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
[D11][UI] Send translation keys for kick and ban messages for translation
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
+ Fixed the water being 70% alpha at the distance so water is getting there
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor
[D11] Updated Chicken ragdoll
[D11] Updated/added Max Spawn Distance values to impact fx
[D11][#3530] Monument names now appearing again.
[D11][UI][#3523] Fixed serialization issue
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching.
Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
[D11] Lighthouse SLOD change
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock).
Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
[D11] Fix for further incorrect spec on assets