branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] Server compile fix
5 Years Ago
[D11][UI] Unload controller images when not needed
5 Years Ago
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
5 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
5 Years Ago
[D11] Cliff texture resize
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
5 Years Ago
[D11] Fixed Incorrect Boat Material
5 Years Ago
[D11] Update hair to new shaders.
5 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
5 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
5 Years Ago
+ Fixed the water being 70% alpha at the distance so water is getting there
5 Years Ago
[D11] Missing texture on small gravel.
5 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
5 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
5 Years Ago
[D11] Fixed flipped defines
5 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.
5 Years Ago
[D11] Fix for being able to look through scientist visor
5 Years Ago
[D11] Updated LR300 test
5 Years Ago
[D11] Updated Chicken ragdoll
5 Years Ago
[D11] Updated/added Max Spawn Distance values to impact fx
5 Years Ago
[D11][#3530] Monument names now appearing again.
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
5 Years Ago
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching. Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
5 Years Ago
[D11] Another incorrect specular fix
5 Years Ago
Fixes for ASE shader template
5 Years Ago
[D11] server fix
5 Years Ago
[D11] Fixed Fridge door in lighthouse
5 Years Ago
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
[D11] Lighthouse SLOD change
5 Years Ago
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
5 Years Ago
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock). Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
5 Years Ago
[D11] Fix for further incorrect spec on assets
5 Years Ago
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
5 Years Ago
[D11] Temporary change to road generation height.
5 Years Ago
[D11] cherry pick from cl 31682 and 40526 to fix server compile errors
5 Years Ago
[D11] Fixes Candles material specular and Plantpots Smoothing issues
5 Years Ago
[D11][UI][#3535] Implemented translatations on disconnect messages
5 Years Ago
[D11] Fix for incorrect Rotation for car at harbor
5 Years Ago
[D11] Fix for Rotated ladder at Dome
5 Years Ago
[D11] Fix for Roads (Bug 3547)
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
[D11] Fix Standalone defines
5 Years Ago
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
5 Years Ago
[D11] merge of 39955 from main branch, fixes some of the problems described in bug #3512
5 Years Ago
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
5 Years Ago
[D11] Enabling Skins Store (again)
5 Years Ago
[D11] Updated UI Logo's / tweaked foliage density
5 Years Ago
[D11] range_bank_chute_e LODs and materials assigned