branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
[D11] Temporary change to road generation height.
[D11] cherry pick from cl
31682 and
40526 to fix server compile errors
[D11] Fixes Candles material specular and Plantpots Smoothing issues
[D11][UI][#3535] Implemented translatations on disconnect messages
[D11] Fix for incorrect Rotation for car at harbor
[D11] Fix for Rotated ladder at Dome
[D11] Fix for Roads (Bug 3547)
[D11][UI][#3523] Fixed serialization issue
[D11] Fix Standalone defines
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned
[D11] Re-enable Skins Store and Create a Server buttons
[D11] foundation.steps.fbx smoothing group fix
[D11] + Possible fix tohelicopter not exploding - issue 1215
[D11] Scene2Prefab for Hansoft 3463 Fridge door
[D11] Fixed Fridge Door in Gas Station (3463 Hansoft)
[D11] Updating road material to FP's version.
[D11] Updating Wood_Pillar_Quarry to new shader types.
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
[D11] +Turned off the shadows of decals I could find - Issue 3525
[D11][#3785] D11_Frontend scene updated to remove all references to the Light and Bold TMPro font.
[D11] SceneToPrefab update ALL
[D11] Fixed LOD scale on rock cliff b
[D11] Art 3262 - fixed material issue on water_tower_collapsed.mat
[D11] [UI] Radial/Pie menu textures replaced with material shaders.
[D11] + Possible fix to Issue 1302
[D11] Remove placeholder icon
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
[D11] Fix for Compound Sign incorrect rotation + Material
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
[D11] Added mip maps to textures missing them
[D11] Fix Incorrect specular level on Assets
[D11] Tree Stump Material Updates
[D11] Further road Material updates (missed in commit)
[D11] Road Material update.
[D11] Weapon Materials from FP Branch
[D11] Weapon materials moved over from main branch
[D11][UI] [#3503] Translate Minutes
[D11] deleted texture not used
[D11] Optimising texture sizes for console
[D11] Reverting some texture changes - pass 2
[D11] Reverting some texture changes - pass 1
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)