branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Unload controller images when not needed
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
[D11][UI] Send translation keys for kick and ban messages for translation
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
+ Fixed the water being 70% alpha at the distance so water is getting there
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor
[D11] Updated Chicken ragdoll
[D11] Updated/added Max Spawn Distance values to impact fx
[D11][#3530] Monument names now appearing again.
[D11][UI][#3523] Fixed serialization issue
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching.
Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
[D11] Lighthouse SLOD change
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock).
Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
[D11] Fix for further incorrect spec on assets
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
[D11] Temporary change to road generation height.
[D11] cherry pick from cl
31682 and
40526 to fix server compile errors
[D11] Fixes Candles material specular and Plantpots Smoothing issues
[D11][UI][#3535] Implemented translatations on disconnect messages
[D11] Fix for incorrect Rotation for car at harbor
[D11] Fix for Rotated ladder at Dome
[D11] Fix for Roads (Bug 3547)
[D11][UI][#3523] Fixed serialization issue
[D11] Fix Standalone defines
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned