branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
Fix for scene to prefab not converting objects
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").
[D11] [UI] Fixed "\r" tag appearing in localisation files whenever a new-line was needed.
[D11] [3317] fixed an issue with collision on the scrap ceiling light
[D11] Collectables layers fixed
[D11] [UI] Decreased Roboto fonts size to 512x512 (down from 2048x2048). Decreased NotoSans font size to 1024x1024 (down from 2048x2048).
More fixes/improvements to scene to prefab
[D11] Clear generated textures during server world generation
[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
Fixes for harbor scene to prefab
Fixes for scene2prefab dynamic world spawning stuff
[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
[D11] Missing material fix on Corn plant
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials
Workarounds so ps4 debug build doesn't take hours to build
[D11] SceneToPrefab update all fix - reenable menu option
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
[D11] Materials brought over from main branch
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
[D11] Fix branch parsing in TC buildinfo script
[D11] Fix for swamp_c scene crash on save
[D11][UI][#3414] Fixed issue with server password screen persisting into game
[D11] Assets/Prefabs/Tools FP material replacement
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
[D11] Material Updates, Office Furniture.
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
[D11] Updated Bear Footstep sounds
enable instancing on some materials
Fix for crash when saving bandit town scene
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
[D11] Fix for Iceberg material having black sections
[D11] Deployable Sign Materials fix
[D11][Collision][#3192] Nodettes can be seen and have collision
[D11] Material update for T-Shirt and metal building
[D11] Cracks grass has cutout alpha planes to reduce overdraw