branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
Fix for scene to prefab not converting objects
6 Years Ago
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").
6 Years Ago
[D11] [UI] Fixed "\r" tag appearing in localisation files whenever a new-line was needed.
6 Years Ago
[D11] [3317] fixed an issue with collision on the scrap ceiling light
6 Years Ago
[D11] Collectables layers fixed
6 Years Ago
[D11] [UI] Decreased Roboto fonts size to 512x512 (down from 2048x2048). Decreased NotoSans font size to 1024x1024 (down from 2048x2048).
6 Years Ago
More fixes/improvements to scene to prefab
6 Years Ago
[D11] Clear generated textures during server world generation
6 Years Ago
[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
6 Years Ago
Fixes for harbor scene to prefab
6 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
6 Years Ago
[D11] M2 Bradley Materials
6 Years Ago
[D11] Updated stab and slash impact decal scales
6 Years Ago
[D11] barrel_red material updated
6 Years Ago
[D11] Missing material fix on Corn plant
6 Years Ago
[D11] Material Changes, Water Barrel
6 Years Ago
[D11] Glow worms material updated
6 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
6 Years Ago
[D11][#3447] Vending machine Fixes
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Material Changes, Generic Atlas and Building.
6 Years Ago
[D11] M2Bradley FP branch materials
6 Years Ago
Workarounds so ps4 debug build doesn't take hours to build
6 Years Ago
[D11] SceneToPrefab update all fix - reenable menu option
6 Years Ago
+ Forgot this normal Map
6 Years Ago
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
6 Years Ago
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
6 Years Ago
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
6 Years Ago
[D11] Fix branch parsing in TC buildinfo script
6 Years Ago
[D11] Fix for swamp_c scene crash on save
6 Years Ago
[D11] More FP Materials
6 Years Ago
[D11][UI][#3414] Fixed issue with server password screen persisting into game
6 Years Ago
[D11] Assets/Prefabs/Tools FP material replacement
6 Years Ago
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
6 Years Ago
[D11] Material Updates, Office Furniture.
6 Years Ago
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
6 Years Ago
[D11] Updated Bear Footstep sounds
6 Years Ago
compile fix
6 Years Ago
enable instancing on some materials
6 Years Ago
Fix for crash when saving bandit town scene
6 Years Ago
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
6 Years Ago
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
6 Years Ago
[D11] Fix for Iceberg material having black sections
6 Years Ago
[D11] Deployable Sign Materials fix
6 Years Ago
[D11][Collision][#3192] Nodettes can be seen and have collision
6 Years Ago
[D11] Material update for T-Shirt and metal building
6 Years Ago
[D11] Cracks grass has cutout alpha planes to reduce overdraw
6 Years Ago
[D11] More FP Materials