branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Bullet Glass Decal fixed
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
[D11] Fix for Incorrect Cornplant Material
[D11] Fix to Helicopter Rotors shadowing as a square.
[D11] Crash fix & some unused DTLS memory released
potential fix for scene2prefab->update all messing up terrain
[D11] Continued Material Tweaks
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11][UI] Fix for Start screen text overlap
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
[D11] Incorrect Material Tweaks
[D11] Bandit Town Cabin Rotation Fix
[D11] Fixes oxygen sprite to be 128x128
[D11] reduces hudicons to 170x170
[D11] reduces GameTypes sheet so icons are 128
[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fix for gas station Cave material error
[#3095] bug fix for all point lights being broken on all package builds (see notes)
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition
Fix for scene to prefab not converting objects
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").
[D11] [UI] Fixed "\r" tag appearing in localisation files whenever a new-line was needed.
[D11] [3317] fixed an issue with collision on the scrap ceiling light
[D11] Collectables layers fixed
[D11] [UI] Decreased Roboto fonts size to 512x512 (down from 2048x2048). Decreased NotoSans font size to 1024x1024 (down from 2048x2048).
More fixes/improvements to scene to prefab
[D11] Clear generated textures during server world generation
[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
Fixes for harbor scene to prefab
Fixes for scene2prefab dynamic world spawning stuff
[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
[D11] Missing material fix on Corn plant
[D11] Material Changes, Water Barrel