branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Fix for Snow_Mound and Snow_Balls materials.
[D11] Added a decal projector for the tree harvesting mini-game
[D11] + Issue 3410 - Dropbox should no longer be blocking the path and missing rowboat has been returned
[D11][UI][#3495] Added translation to loading screen text.
[D11] Fix for Poke Tables at Bandit Camp being rotated
[D11] Fix for Sedan at compound rotated incorrectly
[D11][#3444] Cherry-picking the "server fall" feature from the main branch to fix the hovering wounded players.
Bug description: If a Player is downed/placed into a wounded state whilst jumping, they will float in the air whilst in the downed state.
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
[D11] Revert my old change to Poolable - fixes screen shake issue
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
[D11] Further Material Tweaks
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
[D11] Added diffusion profile to underwater plants.
[D11] Fix for Bug 3439 (Elite crates not visible)
[D11] Reverting back to old grass at G's request
[D11] Removed unused tutorial logo
[D11] Bullet Glass Decal fixed
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
[D11] Fix for Incorrect Cornplant Material
[D11] Fix to Helicopter Rotors shadowing as a square.
[D11] Crash fix & some unused DTLS memory released
potential fix for scene2prefab->update all messing up terrain
[D11] Continued Material Tweaks
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11][UI] Fix for Start screen text overlap
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
[D11] Incorrect Material Tweaks
[D11] Bandit Town Cabin Rotation Fix
[D11] Fixes oxygen sprite to be 128x128
[D11] reduces hudicons to 170x170
[D11] reduces GameTypes sheet so icons are 128
[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fix for gas station Cave material error
[#3095] bug fix for all point lights being broken on all package builds (see notes)
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition