branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
+ changes to the blood again
+ tried again to fix the water shadow plane
[D11] Fix for Flashlight changing colour
[D11] + Remainder of the particle systems shadows turned off
Reverted
44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
[D11] Added class to get a Xuids for all players on a server
[D11] LODs for all Helicopter parts
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
[D11][#3406] Fix for getting stuck at start menu
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
[D11] [UI] Localisation database format changes.
[D11][#3413] Fix for find join game main menu issue
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
+ changes to make the Blood effects more red
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
[D11] Changes to Lighthouse and Harbor_1 SLOD
[D11][UI][#3390] Fix for crash in quick craft menu
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
[D11] Disable spawning of caves
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
[D11] Hemp Packed Texture
[D11] Fixed incorrect colour for Hemp Plant
[D11] Hair Material fixes
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
[D11] Optimising texture sizes for console
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
[D11] Reduced Shininess of SLOD material
[D11] Junkpiles collision fix
[D11] Restored missing junk pile bases from a couple of prefabs
[D11] Metal1 and Blood_BulletHit effect fixes
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
[D11][UI] added translation string for the BradleyAPC
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
[D11] Tugboat Magenta LOD fix
[D11] Quarry mining rig material fixes
[D11] Fix for Z Fighting at Launch Site
[D11][UI] Chinese simplified and traditional language keys