branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
[D11] + Final fixes to helicopters
[D11] More FP materials brought over
[D11] Base ps4 screen res changed to match base xb1
[D11] Remove cave prefab - update manifest
[D11] Disable SceneToPrefab update all tools menu
[D11] Main branch materials brought over
[D11] + Fixed missing helicopter not appearing in game
[D11] + Fix to launch_site helicopter (LOD distances working, collisions in correct place/actually existing, player able to shoot through window, etc)
[D11][#3253][#3257] Fixed issue with deploying water_catcher_small and enabled placing on foundations
[D11] SceneToPrefab update
Bugfix: {PS4/XB1} Code Lock lights do not show if they are locked or unlocked
The fix: ramped up the emission intensity on the materials used for the lock. Changed the threshold for LOD2 so that the lights are visible from a reasonable distance
[D11] Update to Range_Rails.FBX to remove weird black geometry issue
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
[D11] Fixes terrain optimisation, also tags a some textures for streaming
[D11] Ice Sheets Decal Material Fix
[D11] Missing mesh reference fix for Grass
[D11] Launch_site incorrect asset position fix
[D11] Remove SceneToPrefab component
[D11] Helicopter Scale fix, forgot to check in with previous push
[D11] Helicopter position fix
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
[D11] Reduced overdraw on terrain grass
Merged shadermerge branch
+ Added a new flesh blood impact
+ Changes to the Blood Size
[D11][#3385] Fix for floating handle issue, Scene to prefab
[D11] + Found missing particle systems for players footsteps, disabled shadows
[D11] Change for Helicopter texture and Blue Rocket Crane texture
+ changes to the blood again
+ tried again to fix the water shadow plane
[D11] Fix for Flashlight changing colour
[D11] + Remainder of the particle systems shadows turned off
Reverted
44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
[D11] Added class to get a Xuids for all players on a server
[D11] LODs for all Helicopter parts
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
[D11][#3406] Fix for getting stuck at start menu
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
[D11] [UI] Localisation database format changes.
[D11][#3413] Fix for find join game main menu issue
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
+ changes to make the Blood effects more red
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked