branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
6 Years Ago
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
6 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
6 Years Ago
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
6 Years Ago
[D11] + Final fixes to helicopters
6 Years Ago
[D11] More FP materials brought over
6 Years Ago
[D11] Base ps4 screen res changed to match base xb1
6 Years Ago
[D11] Remove cave prefab - update manifest
6 Years Ago
[D11] Disable SceneToPrefab update all tools menu
6 Years Ago
[D11] Main branch materials brought over
6 Years Ago
[D11] + Fixed missing helicopter not appearing in game
6 Years Ago
[D11] + Fix to launch_site helicopter (LOD distances working, collisions in correct place/actually existing, player able to shoot through window, etc)
6 Years Ago
[D11][#3253][#3257] Fixed issue with deploying water_catcher_small and enabled placing on foundations
6 Years Ago
[D11] SceneToPrefab update
6 Years Ago
Bugfix: {PS4/XB1} Code Lock lights do not show if they are locked or unlocked The fix: ramped up the emission intensity on the materials used for the lock. Changed the threshold for LOD2 so that the lights are visible from a reasonable distance
6 Years Ago
Fix for tree pooling
6 Years Ago
[D11] Update to Range_Rails.FBX to remove weird black geometry issue
6 Years Ago
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
6 Years Ago
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
6 Years Ago
[D11] Fixes terrain optimisation, also tags a some textures for streaming
6 Years Ago
[D11] Ice Sheets Decal Material Fix
6 Years Ago
[D11] Missing mesh reference fix for Grass
6 Years Ago
[D11] Launch_site incorrect asset position fix
6 Years Ago
[D11] Remove SceneToPrefab component
6 Years Ago
[D11] Helicopter Scale fix, forgot to check in with previous push
6 Years Ago
[D11] Helicopter position fix
6 Years Ago
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
6 Years Ago
[D11] Reduced overdraw on terrain grass
6 Years Ago
Merged shadermerge branch
6 Years Ago
+ Added a new flesh blood impact
6 Years Ago
+ Changes to the Blood Size
6 Years Ago
[D11][#3385] Fix for floating handle issue, Scene to prefab
6 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
6 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
6 Years Ago
+ changes to the blood again
6 Years Ago
+ tried again to fix the water shadow plane
6 Years Ago
[D11] Fix for Flashlight changing colour
6 Years Ago
[D11] + Remainder of the particle systems shadows turned off
6 Years Ago
Reverted 44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
6 Years Ago
[D11] Added class to get a Xuids for all players on a server
6 Years Ago
[D11] LODs for all Helicopter parts
6 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
6 Years Ago
[D11][#3406] Fix for getting stuck at start menu
6 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
6 Years Ago
[D11] [UI] Localisation database format changes.
6 Years Ago
[D11][#3413] Fix for find join game main menu issue
6 Years Ago
[D11] New 4 way blend shader for concrete at launch site
6 Years Ago
[D11] + Turned off the shadows of more particle systems
6 Years Ago
+ changes to make the Blood effects more red
6 Years Ago
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked