branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Shader update to tick alpha clipping.
[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
[D11] + Issue 3010 - Decreased size of smoke effect
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
[D11] + Final fixes to helicopters
[D11] More FP materials brought over
[D11] Base ps4 screen res changed to match base xb1
[D11] Remove cave prefab - update manifest
[D11] Disable SceneToPrefab update all tools menu
[D11] Main branch materials brought over
[D11] + Fixed missing helicopter not appearing in game
[D11] + Fix to launch_site helicopter (LOD distances working, collisions in correct place/actually existing, player able to shoot through window, etc)
[D11][#3253][#3257] Fixed issue with deploying water_catcher_small and enabled placing on foundations
[D11] SceneToPrefab update
Bugfix: {PS4/XB1} Code Lock lights do not show if they are locked or unlocked
The fix: ramped up the emission intensity on the materials used for the lock. Changed the threshold for LOD2 so that the lights are visible from a reasonable distance
[D11] Update to Range_Rails.FBX to remove weird black geometry issue
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
[D11] Fixes terrain optimisation, also tags a some textures for streaming
[D11] Ice Sheets Decal Material Fix
[D11] Missing mesh reference fix for Grass
[D11] Launch_site incorrect asset position fix
[D11] Remove SceneToPrefab component
[D11] Helicopter Scale fix, forgot to check in with previous push
[D11] Helicopter position fix
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
[D11] Reduced overdraw on terrain grass
Merged shadermerge branch
+ Added a new flesh blood impact
+ Changes to the Blood Size
[D11][#3385] Fix for floating handle issue, Scene to prefab
[D11] + Found missing particle systems for players footsteps, disabled shadows
[D11] Change for Helicopter texture and Blue Rocket Crane texture