branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Glow worms material updated
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials
Workarounds so ps4 debug build doesn't take hours to build
[D11] SceneToPrefab update all fix - reenable menu option
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
[D11] Materials brought over from main branch
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
[D11] Fix branch parsing in TC buildinfo script
[D11] Fix for swamp_c scene crash on save
[D11][UI][#3414] Fixed issue with server password screen persisting into game
[D11] Assets/Prefabs/Tools FP material replacement
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
[D11] Material Updates, Office Furniture.
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
[D11] Updated Bear Footstep sounds
enable instancing on some materials
Fix for crash when saving bandit town scene
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
[D11] Fix for Iceberg material having black sections
[D11] Deployable Sign Materials fix
[D11][Collision][#3192] Nodettes can be seen and have collision
[D11] Material update for T-Shirt and metal building
[D11] Cracks grass has cutout alpha planes to reduce overdraw
[D11] Shader update to tick alpha clipping.
[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
[D11] + Issue 3010 - Decreased size of smoke effect
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check