branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Glow worms material updated
6 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
6 Years Ago
[D11][#3447] Vending machine Fixes
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Material Changes, Generic Atlas and Building.
6 Years Ago
[D11] M2Bradley FP branch materials
6 Years Ago
Workarounds so ps4 debug build doesn't take hours to build
6 Years Ago
[D11] SceneToPrefab update all fix - reenable menu option
6 Years Ago
+ Forgot this normal Map
6 Years Ago
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
6 Years Ago
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
6 Years Ago
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
6 Years Ago
[D11] Fix branch parsing in TC buildinfo script
6 Years Ago
[D11] Fix for swamp_c scene crash on save
6 Years Ago
[D11] More FP Materials
6 Years Ago
[D11][UI][#3414] Fixed issue with server password screen persisting into game
6 Years Ago
[D11] Assets/Prefabs/Tools FP material replacement
6 Years Ago
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
6 Years Ago
[D11] Material Updates, Office Furniture.
6 Years Ago
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
6 Years Ago
[D11] Updated Bear Footstep sounds
6 Years Ago
compile fix
6 Years Ago
enable instancing on some materials
6 Years Ago
Fix for crash when saving bandit town scene
6 Years Ago
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
6 Years Ago
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
6 Years Ago
[D11] Fix for Iceberg material having black sections
6 Years Ago
[D11] Deployable Sign Materials fix
6 Years Ago
[D11][Collision][#3192] Nodettes can be seen and have collision
6 Years Ago
[D11] Material update for T-Shirt and metal building
6 Years Ago
[D11] Cracks grass has cutout alpha planes to reduce overdraw
6 Years Ago
[D11] More FP Materials
6 Years Ago
[D11] Shader update to tick alpha clipping.
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Reverts the mips streamer to 800 till I can do some more tests.
6 Years Ago
[D11] Fix for HDRP decal shaders being incorrectly skipped
6 Years Ago
[D11] +Possible fix for issue 3396 with Cactus render distance
6 Years Ago
[D11] FP Materials
6 Years Ago
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
6 Years Ago
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
6 Years Ago
[D11] + Issue 3010 - Decreased size of smoke effect
6 Years Ago
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
6 Years Ago
[D11] More FP Materials brought over
6 Years Ago
[D11] [Graphics] [#3171] Player black screen fixed
6 Years Ago
+ Dropped the water shaders distortion effect, particles were messing with the distortion + changed the underwater prefab so it does not cast shadows
6 Years Ago
[D11] [UI] Fixed missing reference in AutoSave Handler.
6 Years Ago
[D11] Fixes 512 UI texture
6 Years Ago
[D11][UI] Improved error message for failing socket mod area check