branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Fixes for various LOD vertex colour issues
6 Years Ago
[D11][UI] Fixed an number of options not been set to default, fix setting options to default resetting language. Set languages keys to native spellings
6 Years Ago
[D11] Fixed mismatched colours between FemaleBody.Dark and FemaleHead.Dark. Reduced specular on chainlink fence.
6 Years Ago
{PS4/XB1} [2019.3] Foliage (Bushes/Flowers/Grass) move (animate within its position) when the player moves, and their speed of movement (animation within its position) increases {PS4/XB1} Environment assets flicker between two colours foliage world position calculation was duff.
6 Years Ago
[D11] Campfire Scale Fix
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Fix for null connections in CullingVolume
6 Years Ago
[D11][UI][#3362] Quick Chat will now translate on receiving client rather than sending client
6 Years Ago
[D11] [UI] Fixed server define issue in OptionsUI OnValidate.
6 Years Ago
[D11] Moved shader into correct folder
6 Years Ago
[D11] New layered materials for tugboat
6 Years Ago
[D11] [UI] Game now detects system language of user and attempts to default to system language if it is supported, or closest viable fallback if not. If no support or fallback languages could be found, will default to english. This should address the issue of boot-flow screens always appearing in english.
6 Years Ago
[D11] Changed BarrellWater Material so its not magenta + Launch site mesh gap fix
6 Years Ago
[D11] Fix for Harbor Barge Incorrect LODs
6 Years Ago
+ changes to the wood flecks material
6 Years Ago
[D11] Fix for Incorrect Vertex Colours on Bus Stop
6 Years Ago
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
6 Years Ago
[D11][UI] Fixed missing locs
6 Years Ago
[D11] New crane materials in harbor scene
6 Years Ago
+ Fixed the wood particles breaking
6 Years Ago
[3254] {PS4/XB1} Environment landscape assets are instancing twice Foliage seed needed incrementing + various other bits and bats from matt
6 Years Ago
[D11] + Rest of the Building Core assets LOD tweaked
6 Years Ago
[D11][UI] Fixed plant info and rotate prompt loc issues
6 Years Ago
[D11] Tweaked bloom settings
6 Years Ago
[D11] Localisation fixes for Find/Join Game screen server type strings.
6 Years Ago
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
6 Years Ago
[D11] Fix for Dead Logs being too bright
6 Years Ago
[D11] Fixes for quick chat spam warning translations.
6 Years Ago
[D11] + Bunch of Building_Core assets LOD tweaked
6 Years Ago
Better fix for instancing streaming mips
6 Years Ago
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
6 Years Ago
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
6 Years Ago
[D11] Skin Material Changes.
6 Years Ago
[D11] Glass Diffusion fixes
6 Years Ago
+ changes to the blood particle shader
6 Years Ago
[D11] Translation for picking up dud explosives fixed.
6 Years Ago
[D11] [UI] Updated localisation settings on controls screen headers.
6 Years Ago
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
6 Years Ago
[D11] Gap in geometry at Launch Site Fix
6 Years Ago
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
6 Years Ago
[D11] Added fix for 3351
6 Years Ago
Fixed hemp plants
6 Years Ago
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
6 Years Ago
[D11] New roof_asphalt material
6 Years Ago
[D11] New gas station roof material and 2 way blend shader
6 Years Ago
[D11] Rationbox Float fixes
6 Years Ago
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
6 Years Ago
Fix for mismatched profile marker
6 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
6 Years Ago
Fix for crash closing locker inventory UI (#2833)