branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Fixes for various LOD vertex colour issues
[D11][UI] Fixed an number of options not been set to default, fix setting options to default resetting language. Set languages keys to native spellings
[D11] Fixed mismatched colours between FemaleBody.Dark and FemaleHead.Dark. Reduced specular on chainlink fence.
{PS4/XB1} [2019.3] Foliage (Bushes/Flowers/Grass) move (animate within its position) when the player moves, and their speed of movement (animation within its position) increases
{PS4/XB1} Environment assets flicker between two colours
foliage world position calculation was duff.
[D11] Fix for null connections in CullingVolume
[D11][UI][#3362] Quick Chat will now translate on receiving client rather than sending client
[D11] [UI] Fixed server define issue in OptionsUI OnValidate.
[D11] Moved shader into correct folder
[D11] New layered materials for tugboat
[D11] [UI] Game now detects system language of user and attempts to default to system language if it is supported, or closest viable fallback if not. If no support or fallback languages could be found, will default to english. This should address the issue of boot-flow screens always appearing in english.
[D11] Changed BarrellWater Material so its not magenta + Launch site mesh gap fix
[D11] Fix for Harbor Barge Incorrect LODs
+ changes to the wood flecks material
[D11] Fix for Incorrect Vertex Colours on Bus Stop
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
[D11][UI] Fixed missing locs
[D11] New crane materials in harbor scene
+ Fixed the wood particles breaking
[3254] {PS4/XB1} Environment landscape assets are instancing twice
Foliage seed needed incrementing + various other bits and bats from matt
[D11] + Rest of the Building Core assets LOD tweaked
[D11][UI] Fixed plant info and rotate prompt loc issues
[D11] Tweaked bloom settings
[D11] Localisation fixes for Find/Join Game screen server type strings.
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
[D11] Fix for Dead Logs being too bright
[D11] Fixes for quick chat spam warning translations.
[D11] + Bunch of Building_Core assets LOD tweaked
Better fix for instancing streaming mips
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
[D11] Skin Material Changes.
[D11] Glass Diffusion fixes
+ changes to the blood particle shader
[D11] Translation for picking up dud explosives fixed.
[D11] [UI] Updated localisation settings on controls screen headers.
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
[D11] Gap in geometry at Launch Site Fix
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
[D11] New roof_asphalt material
[D11] New gas station roof material and 2 way blend shader
[D11] Rationbox Float fixes
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
Fix for mismatched profile marker
[D11] + Bunch of building and building core LOD tweaks/fixes
Fix for crash closing locker inventory UI (#2833)