branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
5 Years Ago
[D11] Cotton Shader & Clothing Material Updates
5 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need
5 Years Ago
[D11][UI][#3388] Comfort HUD icon is now green
5 Years Ago
+ turned of shadows
5 Years Ago
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
5 Years Ago
[D11][#3385] Fixed floating handle issue in gas station
5 Years Ago
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
5 Years Ago
[D11] Changes to Lighthouse and Harbor_1 SLOD
5 Years Ago
[D11][UI][#3390] Fix for crash in quick craft menu
5 Years Ago
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
5 Years Ago
[D11] Disable spawning of caves
5 Years Ago
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
5 Years Ago
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
5 Years Ago
[D11] Hemp Packed Texture
5 Years Ago
[D11] Fixed incorrect colour for Hemp Plant
5 Years Ago
[D11] Hair Material fixes
5 Years Ago
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
5 Years Ago
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
5 Years Ago
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
5 Years Ago
[D11] Optimising texture sizes for console
5 Years Ago
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
5 Years Ago
[D11] Reduced Shininess of SLOD material
5 Years Ago
[D11] Junkpiles collision fix
5 Years Ago
[D11] Restored missing junk pile bases from a couple of prefabs
5 Years Ago
[D11] Metal1 and Blood_BulletHit effect fixes
5 Years Ago
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
5 Years Ago
[D11][UI] added translation string for the BradleyAPC
5 Years Ago
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
5 Years Ago
[D11] Tugboat Magenta LOD fix
5 Years Ago
[D11] Quarry mining rig material fixes
5 Years Ago
[D11] Fix for Z Fighting at Launch Site
5 Years Ago
[D11][UI] Chinese simplified and traditional language keys
5 Years Ago
[D11] Fixes for various LOD vertex colour issues
5 Years Ago
[D11][UI] Fixed an number of options not been set to default, fix setting options to default resetting language. Set languages keys to native spellings
5 Years Ago
[D11] Fixed mismatched colours between FemaleBody.Dark and FemaleHead.Dark. Reduced specular on chainlink fence.
5 Years Ago
{PS4/XB1} [2019.3] Foliage (Bushes/Flowers/Grass) move (animate within its position) when the player moves, and their speed of movement (animation within its position) increases {PS4/XB1} Environment assets flicker between two colours foliage world position calculation was duff.
5 Years Ago
[D11] Campfire Scale Fix
5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Fix for null connections in CullingVolume
5 Years Ago
[D11][UI][#3362] Quick Chat will now translate on receiving client rather than sending client
5 Years Ago
[D11] [UI] Fixed server define issue in OptionsUI OnValidate.
5 Years Ago
[D11] Moved shader into correct folder
5 Years Ago
[D11] New layered materials for tugboat
5 Years Ago
[D11] [UI] Game now detects system language of user and attempts to default to system language if it is supported, or closest viable fallback if not. If no support or fallback languages could be found, will default to english. This should address the issue of boot-flow screens always appearing in english.
5 Years Ago
[D11] Changed BarrellWater Material so its not magenta + Launch site mesh gap fix
5 Years Ago
[D11] Fix for Harbor Barge Incorrect LODs
5 Years Ago
+ changes to the wood flecks material
5 Years Ago
[D11] Fix for Incorrect Vertex Colours on Bus Stop