branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
[D11] Changes to Lighthouse and Harbor_1 SLOD
[D11][UI][#3390] Fix for crash in quick craft menu
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
[D11] Disable spawning of caves
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
[D11] Hemp Packed Texture
[D11] Fixed incorrect colour for Hemp Plant
[D11] Hair Material fixes
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
[D11] Optimising texture sizes for console
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
[D11] Reduced Shininess of SLOD material
[D11] Junkpiles collision fix
[D11] Restored missing junk pile bases from a couple of prefabs
[D11] Metal1 and Blood_BulletHit effect fixes
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
[D11][UI] added translation string for the BradleyAPC
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
[D11] Tugboat Magenta LOD fix
[D11] Quarry mining rig material fixes
[D11] Fix for Z Fighting at Launch Site
[D11][UI] Chinese simplified and traditional language keys
[D11] Fixes for various LOD vertex colour issues
[D11][UI] Fixed an number of options not been set to default, fix setting options to default resetting language. Set languages keys to native spellings
[D11] Fixed mismatched colours between FemaleBody.Dark and FemaleHead.Dark. Reduced specular on chainlink fence.
{PS4/XB1} [2019.3] Foliage (Bushes/Flowers/Grass) move (animate within its position) when the player moves, and their speed of movement (animation within its position) increases
{PS4/XB1} Environment assets flicker between two colours
foliage world position calculation was duff.
[D11] Fix for null connections in CullingVolume
[D11][UI][#3362] Quick Chat will now translate on receiving client rather than sending client
[D11] [UI] Fixed server define issue in OptionsUI OnValidate.
[D11] Moved shader into correct folder
[D11] New layered materials for tugboat
[D11] [UI] Game now detects system language of user and attempts to default to system language if it is supported, or closest viable fallback if not. If no support or fallback languages could be found, will default to english. This should address the issue of boot-flow screens always appearing in english.
[D11] Changed BarrellWater Material so its not magenta + Launch site mesh gap fix
[D11] Fix for Harbor Barge Incorrect LODs
+ changes to the wood flecks material
[D11] Fix for Incorrect Vertex Colours on Bus Stop