branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
5 Years Ago
[D11][UI] Fixed missing locs
5 Years Ago
[D11] New crane materials in harbor scene
5 Years Ago
+ Fixed the wood particles breaking
5 Years Ago
[3254] {PS4/XB1} Environment landscape assets are instancing twice Foliage seed needed incrementing + various other bits and bats from matt
5 Years Ago
[D11] + Rest of the Building Core assets LOD tweaked
5 Years Ago
[D11][UI] Fixed plant info and rotate prompt loc issues
5 Years Ago
[D11] Tweaked bloom settings
5 Years Ago
[D11] Localisation fixes for Find/Join Game screen server type strings.
5 Years Ago
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
5 Years Ago
[D11] Fix for Dead Logs being too bright
5 Years Ago
[D11] Fixes for quick chat spam warning translations.
5 Years Ago
Better fix for instancing streaming mips
5 Years Ago
[D11] + Bunch of Building_Core assets LOD tweaked
5 Years Ago
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
5 Years Ago
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
5 Years Ago
[D11] Skin Material Changes.
5 Years Ago
[D11] Glass Diffusion fixes
5 Years Ago
+ changes to the blood particle shader
5 Years Ago
[D11] Translation for picking up dud explosives fixed.
5 Years Ago
[D11] [UI] Updated localisation settings on controls screen headers.
5 Years Ago
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
5 Years Ago
[D11] Gap in geometry at Launch Site Fix
5 Years Ago
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
5 Years Ago
[D11] Added fix for 3351
5 Years Ago
Fixed hemp plants
5 Years Ago
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
5 Years Ago
[D11] New roof_asphalt material
5 Years Ago
[D11] New gas station roof material and 2 way blend shader
5 Years Ago
[D11] Rationbox Float fixes
5 Years Ago
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
5 Years Ago
Fix for mismatched profile marker
5 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
5 Years Ago
Fix for crash closing locker inventory UI (#2833)
5 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
5 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
5 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
5 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
5 Years Ago
[D11] + Missing Rationbow LOD tweaked
5 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
5 Years Ago
[D11] SLOD Changes
5 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
5 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
5 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
5 Years Ago
[D11] LOD_Colour_Swatch material update.
5 Years Ago
+ Added the amplify things stopping the build
5 Years Ago
[D11] Fix for Low Res WIPIcon
5 Years Ago
+ updated amplify because it was a few versions behind
5 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
5 Years Ago
[D11][UI][#3301] Fix for double navagation bar