branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
[D11][UI] Fixed missing locs
[D11] New crane materials in harbor scene
+ Fixed the wood particles breaking
[3254] {PS4/XB1} Environment landscape assets are instancing twice
Foliage seed needed incrementing + various other bits and bats from matt
[D11] + Rest of the Building Core assets LOD tweaked
[D11][UI] Fixed plant info and rotate prompt loc issues
[D11] Tweaked bloom settings
[D11] Localisation fixes for Find/Join Game screen server type strings.
[D11] Updated LitWithDitherFade Shadergraph to allow metallic/smoothness to be changed. Also includes updated SLOD Materials to use new version.
[D11] Fix for Dead Logs being too bright
[D11] Fixes for quick chat spam warning translations.
Better fix for instancing streaming mips
[D11] + Bunch of Building_Core assets LOD tweaked
[D11] [UI] Fixed quick chat menu shoulder inputs not displaying correctly on first open of quick chat menu.
+ The changes to the blood materials that did not come up. Adam has shown me the ways of file save project
[D11] Skin Material Changes.
[D11] Glass Diffusion fixes
+ changes to the blood particle shader
[D11] Translation for picking up dud explosives fixed.
[D11] [UI] Updated localisation settings on controls screen headers.
[D11] [UI] Fixed function name typo (was defined out so didn't get renamed in the previous commit)
[D11] Gap in geometry at Launch Site Fix
[D11][UI] Fixed Unhooked up translations in sleeping screen and tool cupboard
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
[D11] New roof_asphalt material
[D11] New gas station roof material and 2 way blend shader
[D11] Rationbox Float fixes
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
Fix for mismatched profile marker
[D11] + Bunch of building and building core LOD tweaks/fixes
Fix for crash closing locker inventory UI (#2833)
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
SceneToPrefab - don't update terrain if there's no terrain
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
[D11] SLOD issue fix. Excludes Harbor 2.
[D11] + Missing Rationbow LOD tweaked
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
[D11] [#3331] Ice sheets at the top of the map now have collision.
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
[D11] LOD_Colour_Swatch material update.
+ Added the amplify things stopping the build
[D11] Fix for Low Res WIPIcon
+ updated amplify because it was a few versions behind
+ fixes to the other ice lakes and fixes to the water shader
[D11][UI][#3301] Fix for double navagation bar