branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
SceneToPrefab - don't update terrain if there's no terrain
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
[D11] SLOD issue fix. Excludes Harbor 2.
[D11] + Missing Rationbow LOD tweaked
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
[D11] [#3331] Ice sheets at the top of the map now have collision.
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
[D11] LOD_Colour_Swatch material update.
+ Added the amplify things stopping the build
[D11] Fix for Low Res WIPIcon
+ updated amplify because it was a few versions behind
+ fixes to the other ice lakes and fixes to the water shader
[D11][UI][#3301] Fix for double navagation bar
[D11] Fix for bear having incorrect Spec
[D11] [Art] [#3329] Launch site planters fixed LODs
[D11][UI][#3286] Fixed issue with item detail panel initlising text
[D11] [UI] Updated platform filter hint text based on designs suggestion.
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
+ Added some changes to the water shader
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
+ Added some changes to the water
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
[D11] Change scale of Noto font so Japanese text will display in popups
[D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
[D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
[D11] [#3280] Upright boats in bandit town have collision.
[D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
+ Changes to the ice Lake has a HDRP vertex blended shader
Fix for instancing system trying to set mip levels for non-streaming textures
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
[D11] Texture resizing for Cliff rocks
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
[D11] Fix for duplicate CullingVolume script
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
Removed Forward passes from foliage shaders
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
[D11] Reverting Decal Material changes.
[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference