branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
7 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
7 Years Ago
Fix occlusion culling
7 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
7 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
7 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
7 Years Ago
[D11] remove some old tod components
7 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
7 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
7 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
7 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
7 Years Ago
Fix for BRG cleanup
7 Years Ago
Fix for color tint shader graph name issue
7 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
7 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
7 Years Ago
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)
7 Years Ago
Disable old SSS
7 Years Ago
Fix for instancing/occlusion when booting from procedural map
7 Years Ago
Fix a couple of warnings
7 Years Ago
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
7 Years Ago
Removed missing components from camera prefab
7 Years Ago
Don't use automatic gfx api on linux/mac
7 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
7 Years Ago
Fix for linux/mac graphics API
7 Years Ago
Merge from d11 2019.1 branch
7 Years Ago
Fix for LODDitheringTransition
7 Years Ago
Added AssetUsageDetector plugin
7 Years Ago
Use github version of SRP package
7 Years Ago
Disabled OpenGL on Windows builds
7 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
7 Years Ago
Fix unlinked reverb zone trigger colliders
7 Years Ago
Disable world spawn timing in final
7 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
7 Years Ago
Merge from d11_hdrp
7 Years Ago
Fix merge problems
7 Years Ago
Update project version
7 Years Ago
Merge from d11_hdrp branch
7 Years Ago
Merge from 2019.2 branch
7 Years Ago
Merge from 2019.1 branch
7 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
7 Years Ago
[D11] update some unused shaders just to shut up the errors.
7 Years Ago
[D11] add missing engineTime in Entity message
7 Years Ago
Disabled probe volume stuff
7 Years Ago
Disabled XR stuff
7 Years Ago
[D11] Fix for Blue Barrel brightness
7 Years Ago
[D11] Fix for supermarket counter being too glossy
7 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
7 Years Ago
[D11] Fix for spherical tank SLOD being hidden
7 Years Ago
[D11] + Changes to building core LOD Distances
7 Years Ago
[D11] Spinning Wheel Material Fix