branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.
[D11] Added define around overrideShader variable.
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
[D11] [LOC] Added translations for languages.
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
[D11][#3310] Restore client define to standalone default defines.
[D11] Launch Site Planter Fix
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
[D11] New version of anti-cheat
[D11] Fix for z fighting in Bandit camp control room
[D11] Fix for Walkways having incorrect LOD vertex colours
[D11] Bright fallen tree fix
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
[D11] [UI] Fixed translations on map having triple underscores visible.
[D11] [UI] Tweaked message for controller disconnect popup.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
Disabled probe volume stuff
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
Fixes for foliage shaders
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
Kill off a VERY slow GameObject.Find in the HDRP package
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
[D11 cherry pick
39961 to fix pink row boat etc
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] remove some old tod components
[D11] fix for the "UpdateAll must be called first" error spam
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Fix for color tint shader graph name issue
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)