branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
6 Years Ago
[D11] Fuel Engine Material Fix
6 Years Ago
[D11] [UI] Fixed some localisation issues.
6 Years Ago
[D11] Fixed missing function in PS4 specific file.
6 Years Ago
[D11] Added define around overrideShader variable.
6 Years Ago
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in 44604.
6 Years Ago
[D11] [LOC] Added translations for languages.
6 Years Ago
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
6 Years Ago
[D11][#3310] Move Serialized variables outside of client define in ui
6 Years Ago
[D11] Wood Spikes Fix
6 Years Ago
[D11][#3310] Restore client define to standalone default defines.
6 Years Ago
[D11] Launch Site Planter Fix
6 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
6 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
6 Years Ago
[D11] Bump network protocol
6 Years Ago
[D11] Missing file from 44603
6 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
6 Years Ago
[D11] Fix for NRE #3306
6 Years Ago
[D11] New version of anti-cheat
6 Years Ago
[D11] Fix for z fighting in Bandit camp control room
6 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
6 Years Ago
[D11] Bright fallen tree fix
6 Years Ago
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
6 Years Ago
[D11] [UI] Fixed translations on map having triple underscores visible.
6 Years Ago
[D11] [UI] Tweaked message for controller disconnect popup.
6 Years Ago
[D11] update some unused shaders just to shut up the errors.
6 Years Ago
[D11] add missing engineTime in Entity message
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
[D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
6 Years Ago
Fixes for foliage shaders
6 Years Ago
[D11] update climate code, had to switch off D11_OPTIMIZE_CLIMATE as the main branch version has changed substantially. This fixes one of the per-frame shader output width warnings too.
6 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
6 Years Ago
Fix for sky
6 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
6 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
6 Years Ago
Fix occlusion culling
6 Years Ago
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
6 Years Ago
[D11] sync some other water related materials with FP's main hdrp branch.
6 Years Ago
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
6 Years Ago
[D11] remove some old tod components
6 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
6 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
6 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
6 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
6 Years Ago
Fix for BRG cleanup
6 Years Ago
Fix for color tint shader graph name issue
6 Years Ago
Fix up occlusion depth copy for HDRP Added RenderBeforeTransparent callback Defer BRG destroys
6 Years Ago
[D11] merge from foliage upgrade branch - this includes switch to hdrp/srp packages 6.9.1, ASE version 7.0, shader fixes for tangentToWorld<>worldToTangent name changes, and latest foliage shaders. Also merge shelf 2741 to defer BRG destroys.
6 Years Ago
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)