branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
Fix for booting from procedural map scene
[D11] UI Texture Resizing
fix for bug 3244, server code running on client
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
[D11] Enabled restart function when leaving server on console
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
[D11] [#2230] Boat no longer goes invisible.
[D11] Made wooden cubicle walls less glossy
[D11] Gas Station SLOD changes
[D11] [#3121] Rock material fixed.
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
[D11][DTLS] Fixed network metrics
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
[D11] + Airfield LOD distances tweaked
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
[D11] Accidentally hid Launch site SLOD, so unhiding
[D11] wooden_crate_a vertex painted
[D11] UI Texture Scale Issues - Roof Module Texture Fix
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
[D11] Disable foliage shadows
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
[D11] Fixed Texture on Harbor Crane
[D11] Tweaks in Few textures that were too low res
[D11] Smoother sun/moon movement [WIP]
[D11] Fixed 3185 Spelling mistake on Rust Update screen
[D11] Terrain grass models replaced
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
[D11] Build fix - revert to previous version
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance
[d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture.
Alpha sampling needed implementing in the terrain shader
[D11] Resized workshop skin and item textures
[D11] SLOD Texture Gamma Adjustment
[D11] Few more texture size tweaks
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
[D11] Icons sizes overrides turned off for ps4 and xbox
[D11] Workshop Icon sizes tweaked
[D11] Resized Structures and Misc folder textures
[D11] Effect Texture Resizing
[D11] Texture size tweaks in Props folder
[D11][UI] Fixed incorrect text on stats and options pages.
[D11][UI][#3201] Fixed incorrect prompt in user agreement
[D11][UI] Show name of sleeping bag/bed on respawn screen instead of id.
[D11] [UI] Fixed wooden signs appearing in quick craft wheel (quick craft now only shows common blueprints.
[D11][UI] Added missing translation, Removed WIP icons from death screen and removed unneeded game objects
[D11] [UI] Tutorial Button hidden on main menu.