branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
Fix for instancing/occlusion when booting from procedural map
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Removed missing components from camera prefab
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Fix for linux/mac graphics API
Merge from d11 2019.1 branch
Fix for LODDitheringTransition
Added AssetUsageDetector plugin
Use github version of SRP package
Disabled OpenGL on Windows builds
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
Fix unlinked reverb zone trigger colliders
Disable world spawn timing in final
Improved LODConveter warning so you can find the object by clicking on it
Merge from d11_hdrp branch
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
Disabled probe volume stuff
[D11] Fix for Blue Barrel brightness
[D11] Fix for supermarket counter being too glossy
[D11] Upscaled some textures that have texture streaming mipmaps enabled
[D11] Fix for spherical tank SLOD being hidden
[D11] + Changes to building core LOD Distances
[D11] Spinning Wheel Material Fix
[D11] Building parts atlas texture tweak
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
[D11] Bandit Town SLOD colour fix
[D11] Fixed Wooden Rowboat
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
[D11] [#3115] Fire arrow textures now correct.
[D11] Vending Machine Screen Fix
[D11] Shelf texture tweak
[D11] [#3260] Removed unneeded debug logging code.
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
[D11] Fix for NRE on PuzzleReset
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
[D11] Fixed the server time/clock display on the game options/pause screen
[D11] Fix for Reed LOD3s being bright green