branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] Building parts atlas texture tweak
7 Years Ago
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
7 Years Ago
[D11] Bandit Town SLOD colour fix
7 Years Ago
[D11] Fixed Wooden Rowboat
7 Years Ago
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
7 Years Ago
+ water shader changes
7 Years Ago
[D11] [#3115] Fire arrow textures now correct.
7 Years Ago
[D11] Vending Machine Screen Fix
7 Years Ago
[D11] Shelf texture tweak
7 Years Ago
[D11] [#3260] Removed unneeded debug logging code.
7 Years Ago
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
7 Years Ago
[D11] Fix for NRE on PuzzleReset
7 Years Ago
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
7 Years Ago
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
7 Years Ago
[D11] Fixed the server time/clock display on the game options/pause screen
7 Years Ago
[D11] Fix for Reed LOD3s being bright green
7 Years Ago
[D11] Fix for tree bark caps being overly shiny.
7 Years Ago
[D11] Fix for rowboat collision
7 Years Ago
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
7 Years Ago
[D11] Changed keycards materials to match Steam version
7 Years Ago
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
7 Years Ago
Fix for incorrected calculation of instanced mesh LOD distances where the LOD meshes were scaled separately from the LODGroup (e.g. driftwood_set_2.prefab), bug 2253
7 Years Ago
[D11] + Remainder of scenes - in scene LOD tweaks + Couple of minor bug fixes (Floating objects, bad LOD transitioning) + Bunch of scene to prefabs of scenes using incorrect prefabs
7 Years Ago
[D11] Fixed Airfield SLODs slightly incorrect position + Fixed landmine scale
7 Years Ago
[D11] + Pumpjack-static - Fix for the broken prefab (Objects changing places when transitioning through LODs)
7 Years Ago
+ Changes to the water shader added in reflection probes and did some optimisations
7 Years Ago
[D11] Fixed bright green Hanging ivy in caves
7 Years Ago
Wrap RestartExecutable call in #if ENABLE_D11_APPLICATION_RESTART
7 Years Ago
[D11][UI][#3239] Fixed been unable to split stacks of items
7 Years Ago
[D11][#3109] Fixed been unable to place water purifier on campfire, fixed campfire collision and deployment guide scale , fixed deployment guide sticking around when walking way from campfire
7 Years Ago
[D11] Dredging Boat z fighting fix
7 Years Ago
[D11] [UI] Disabled Server Stats page on in game options carousel.
7 Years Ago
+ Added in a early version of HDRP water shader
7 Years Ago
Fix some mismatched profiling markers
7 Years Ago
Allow the deep profiling build option to work
7 Years Ago
Save a bit of memory on the asset bundles by disabling load by filename
7 Years Ago
Fix for output instance buffer not being rebound when it's reallocated and BRG is being used
7 Years Ago
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
7 Years Ago
Fix for far away trees in editor when ps4 platform is selected
7 Years Ago
[D11] + LOD tweaks - Up to Spherical Tank
7 Years Ago
[D11] Vending Machine Green Brightness Distance Fix
7 Years Ago
[D11] Fixed Magenta Signs at Compound/Outpost
7 Years Ago
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
7 Years Ago
[D11] + Launchsite Assets LOD Tweaked
7 Years Ago
[D11] SceneToPrefab fix, Launch site fix
7 Years Ago
Disable unnecessary instancing index stream on PS4
7 Years Ago
[D11] Fixed calls to old function name hidden behind defines.
7 Years Ago
Some fixes for the far away trees
7 Years Ago
[D11] Few materials tweaks + Fixed Junk pile scale
7 Years Ago
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.