branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
Disable old SSS
6 Years Ago
Fix for instancing/occlusion when booting from procedural map
6 Years Ago
Fix a couple of warnings
6 Years Ago
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
6 Years Ago
Removed missing components from camera prefab
6 Years Ago
Don't use automatic gfx api on linux/mac
6 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
6 Years Ago
Fix for linux/mac graphics API
6 Years Ago
Merge from d11 2019.1 branch
6 Years Ago
Fix for LODDitheringTransition
6 Years Ago
Added AssetUsageDetector plugin
6 Years Ago
Use github version of SRP package
6 Years Ago
Disabled OpenGL on Windows builds
6 Years Ago
Disabled CollectNestedPrefabs in prefab preprocess for now, it was causing an issue
6 Years Ago
Fix unlinked reverb zone trigger colliders
6 Years Ago
Disable world spawn timing in final
6 Years Ago
Improved LODConveter warning so you can find the object by clicking on it
6 Years Ago
Merge from d11_hdrp
6 Years Ago
Fix merge problems
6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Merge from 2019.2 branch
6 Years Ago
Merge from 2019.1 branch
6 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
6 Years Ago
[D11] update some unused shaders just to shut up the errors.
6 Years Ago
[D11] add missing engineTime in Entity message
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
[D11] Fix for Blue Barrel brightness
6 Years Ago
[D11] Fix for supermarket counter being too glossy
6 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
6 Years Ago
[D11] Fix for spherical tank SLOD being hidden
6 Years Ago
[D11] + Changes to building core LOD Distances
6 Years Ago
[D11] Spinning Wheel Material Fix
6 Years Ago
[D11] Building parts atlas texture tweak
6 Years Ago
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
6 Years Ago
[D11] Bandit Town SLOD colour fix
6 Years Ago
[D11] Fixed Wooden Rowboat
6 Years Ago
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
6 Years Ago
+ water shader changes
6 Years Ago
[D11] [#3115] Fire arrow textures now correct.
6 Years Ago
[D11] Vending Machine Screen Fix
6 Years Ago
[D11] Shelf texture tweak
6 Years Ago
[D11] [#3260] Removed unneeded debug logging code.
6 Years Ago
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
6 Years Ago
[D11] Fix for NRE on PuzzleReset
6 Years Ago
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
6 Years Ago
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
6 Years Ago
[D11] Fixed the server time/clock display on the game options/pause screen
6 Years Ago
[D11] Fix for Reed LOD3s being bright green